Eric: I know it, have read it. And moderate other boards, and know all about the problems with asking questions. However, the realization that my question was very specific and easy to answer and that there were no quickly visible answers to it on a search lead me to the assumption that the right thing to do would be to…
Thanks, Eric. Sorry for the spam-like behaviour (and the slow reply). Yes, I certainly plan to make the results available to the community! At a minimum, I'll publish my final Master's paper. I may also look for other ways to share, including returning here to post. Perhaps I'll submit for SIGGRAPH next year?
Click here to download - www.epic-pen.com Hi I heard about this tool during a talk from Bluezoo yesterday. If anyone spends there life explaining things on screen its a lot better then the snipping tool, its also non destructive so you can load up another screen and go back to your drawings and they are on an overlay. To…
Hi Eric, thanks so much for the kind words and for taking the time to look at this! First, I want to thank you for creating those sample assets - they were invaluable as benchmarks for testing the importer throughout development. It's been great having high-quality reference models to validate against! You're absolutely…
Okay, so... I've done many hairs recently, and they never really look like what you have at the moment. There are couple of rules that you have to keep in mind when you want to render them in real time. Here is the first one.... But this is a kind of general baking rule... you need to exaggerate every rounded detail,…
Yep you guys are totally right. I did some digging and I found some info on TA.org that strangely enough Eric helped author =P It looked really familiar too, it explained how to get nicely smoothed gradients over hard edged geometry. So yea I remembered it could be done just forgot the specifics. It's funny because I my…
In this context I'd absolutely encourage investigating ways to reduce tiling with small textures as Eric suggests. learning these techniques pays off in all sorts of ways (i recommend mocking it up in photoshop/designer, then figuring out the maths later btw). but That particular example.. not sure I'd recommend it…