Day8: After modifying the armor from it's initial design I was able to break down the polygon count from 86k to 60k by removing the 1st breastplate, arm bands, and the armored belt. I then created even more assets to place on the Samurai which did bring the polygon count back up to 80k, but with plenty more parts for the…
This character Armor Set was created for New World: Aeternum in collaboration with Side for Amazon Games. Based on the provided concept, I owned the full character production pipeline — from high poly sculpt to final textured, game-ready asset. My responsibilities included: • High poly sculpting • Low poly modeling & clean…
It's looking better, but I'd definately split the breastplate (cuirass, I guess) in half - one piece covers front, one piece covers back. I don't know of hardly any armor in which it's all one piece. As it is, he can't really get inside of it. His beard is covering the hole but it's safe to assume it'd either be a painful…
Hey polycounters, After watching iron man 2 for the first time yesterday, I had this urge to create some type of futuristic armour or either a full body mech suit. For concept Im pretty much gathering a lot of different style of mech related stuff from the net and picking what looks best and then merging them with my…
I thought I should start a progression thread on this character. It is the second of a set of characters/armours I am making for a project called Renegade This is the concept, by Eric Ridgeway: And here's my progress so far: As always any crits or tips would be most helpful, thanks :) . Edit: Problem with dropbox it seems.
[ QUOTE ] unless you're going for a crazy demonic melty armour look. MoP [/ QUOTE ] Its like you could read my mind. Im planning on having this, as you put it, crazy demonic melty armour look, in the metallic skull style that id loves so much,(like the one on the d3 manual) mixed with elements from crash`s armor and…
PAYOUT = 1800 USD If interested continue reading Need a Mini-mod made for DayZ Epidemic Details: I have created the models I need and the textures I need already, I just need a coder who can implement them into DAYZ EPIDEMIC. what you will be required to do: Model each armor peice onto each part of each vehicle that meets…
Yeah, it's not *hugely* difficult if you think outside the box a bit. Take your armor texture, now black out the bits you want to not colour change and save the result as a new image. Take the first image again and do the opposite. Been a while since I used Photoshop but you can probably use a mask to split out the two…
Hi everybody! I will show you my new work, model car "MNU Armoured Jeep":) I hope you like this work. Comments and remarks welcome ! [ LINKS ON WORK IMAGES IS BELOW ]http://i080.radikal.ru/1009/07/79f2c4ce0206.jpg - CAR http://i081.radikal.ru/1009/a2/3f15de24ca51.jpg - GREED CAR GREED