Ah okay. Blah Zbrush is kicking my butt. AWesome shoe tutorial for those who haven't gotten around to it yet! http://media-cache-ec0.pinimg.com/736x/86/68/71/8668719d5f6bb3b07b008b17e04a7521.jpg ETA: Close holes is just straight up NOT Working. No error message or anything. Remeshed the character, Extracted again, Remeshed…
1080p version: http://oysterdl.ign.com/ve3d/videos/07/35/73550_DeusEx3HumanRevolutionE32010Trailer.mov it b0rks ~ minutes 1 but if u just skip forward a lil it worx
Kodde: DXT compression is a fixed size, a 24bit compressed image is always going to be 1/4th the size of an uncompressed TGA. I see what you're saying about overlaying etc, however i dont know that i would often do it the way you mention, as even if my lowpoly normals match the high very well, i'm likely to have some areas…
Actually the meet will be at 730pm, but there might be some polycounters there from 7. We'll still swing by Europa building around 730 for people who don't know the way to the pub :)
You must check the checbox Ingore_sizescale ON, and move to the left the scrolls of size and rotation in the bottom menu. I hope help you, Maybe.. Do you want check my workshop? Join here! [URL="My workshop: http://steamcommunity.com/id/danweb_es/myworkshopfiles/?appid=730"]M Y W O R K S H O P[/URL] My workshop:…
@Jason: Thanks! @bummer6: The "robot Crogs" are the worst part about it. :D Need to work on my hard-surface design skills. @lolet: "Real" gameplay coming later. For now, our buggy Android one will have to do. We removed the shadows because they were too expensive. This one exhibits a bug where the beat pattern isn't…
I don´t think it´s too bad but the problem is pretty much what @tda said. Let´s say if you were to smooth out the entire mesh you would be left with a decent sillhouette. However the volumes would be very basic ,"sausage" like forms that don´t represent the human body well. In my opinion you would greatly profit by doing…