yo 5, i had the same item submision problem a few months ago when we talked about the ward. yes you MUST ABSOLUTELY submit your banking info for your submissions to show up. as for the sven set, it looks awesome. great work and good balance.
Hi Guys, i was watching Escape from Tarkov Developer Diary, I wanted to know how to vertex paint in unity like they did in video .. skip to 2:30 - Video -- https://youtu.be/vof9Fquazxs another thing is if we have modular walls sharing one material ..will it effect all the walls at once ?
Hi guys i was wondering if possible to gain some feedback on a carpet material i have created in substance designer, Oersonally im not to sure if the colours match each other but any help would be grateful model
Hey guys, I don't really keep up with cg that much any more, but I still love checking Polycount from time to time; just got an email about Dominance War going on right now and was shocked I didn't see anything about it here... so Polycount isn't participating this year? Can anyone shed some light on this for me, unless…
I grabbed a material from Megascans, it has a albedo, normal map and a texture with 3 channels. Red = AO Green = Roughness Blue = Displacement / Height ? I want to use the last texture for Parallax Occlusion but I can't seem to make it look right. In the Heightmap channel(V4), I keep hearing it should be set to Red for X…
Hello guys!!! I was wondering if anybody has an idea of how to achieve this result in UE5? I have a tilable texture like this one in my scene, and to add some variation I want some of the stones/bricks to be covered in dirt, or at least the lower parts of some of them. My guess is this is not vertex paint, and I don't know…