Thanks a bunch Spark and $inz For the door, if I have a chance to go back to this project sometime in the future it is definitely something I'll take a look at, since a few people have mentioned it now. Anyway, I'm not sure if it's considered a sin to link to a rival message board here... but... I posted a full-size…
Surface details are shaping up. I think the musclature is much more natural now. He still isnt really quite right in the bigger forms, though. The ribcage seems like it should be more a bit convext on the chest area, the arms are too wide but to have this little thickness, the thighs/quads are absolutely embarrassing for…
Here is my hipoly versions of modern russian pistol known as mp-433 "Gratch" and ww2 russian Nagant revolver 1937. Need some crits on it. Any suggestions on how to improve models will be very helpful. :) Mp-443: Wires: http://s50.radikal.ru/i128/1012/25/62513769cb4a.jpg http://s52.radikal.ru/i138/1012/8b/dfd6e8a8d025.jpg…
i'd like to get some decent / basic knowledge of rigging and weight painting with softimage's XSI 4.2; just a simple 'this is how you build a rig, attach it to a model, and paint the weights for bones'..a web site link will work fine, but if any of you guys are particularily comfortable with this and wouldn't mind pulling…
Sorry, Bartalon, I meant 3DS Max earlier in my frustration. It's done this for as long as I can remember (I've been using it since 4.2, so anything before Max 8 is a bit foggy ;-) ) and it's always been infuriating. I've found two workarounds: Either copy the vertex position and paste that information into the slice…
little update on the mech. I did some test with the head, first time trying to do a normal with a model made of different parts, wasn't sure how it would look like, still a few fixes to do. Head at 438 triangles so far I keep training with Zbrush but I'm still learning the tool slowly, this time tried dynamesh sculpting.…
402 isn't that high. I'd say give yourself a little more slack and limit it to 500. Your unwraps on the right of your last image look fine, those are all using one texture image right?. Mirroring the UV coordinates to save space is always good. On the chest piece, what I'd do is straighted the left and right edges…
Hi Everyone, This week's brand new free tracks are: "A Thousand Exotic Places" on my Events/Travel 2 page: https://soundimage.org/events-travel-2/ "4.2 Light Years" (Looping) "Lost and Faltering" on my Sci-Fi 7 page: https://soundimage.org/sci-fi-7/ If you guys need some custom tracks created, I'm doing those as well at…
Just use COLLADA :D :D:D: Its more easy to separate informations like animation and skin in 2 different files ^_^ Actually Autodesk own FBX... after losting more that 430 employer this year .... :D :D: Here are the collada informations : http://en.wikipedia.org/wiki/COLLADA Sony take care of it ^_^ REEDIT : woops sorry, I…
XSI for the win. I fully encourage the use of it. This day and age, it's important to be able to pull 1 million + polygons into a package and expect it to be completely stable, xsi has been doing this since 4.2. And you have to try hard to crash it in most cases. Oh and then there's that whole non destructive workflow bit,…