Okay, I was dumb. UV problem was fixed by unwrapping parts individually and not as one giant object of 171 parts. I'm still have the issue with the Subtools though.
Honestly it's not hard to find. This is the June 6 2007 update of the driver: http://www.wacom.com/productsupport/download.cfm?id=175&product=PTZ Monitor switching is intuos3 only.
I am recreating the main gun and all its attachments to match the concept art as closely as possible. The high-poly model is complete, and I will soon post the textures. Thank you https://www.artstation.com/artwork/gR5kwL
Yeah, these are inked over colerase pencils with a Pentel pocket brush pen, you can get them here: http://www.jetpens.com/Pentel-Pocket-Brush-Pen-for-Calligraphy/pd/1793
Nope! Bought the usb for dongle purpose and still waiting... and waiting... and waiting... :) Anyway, as Lamont said (http://www.polycount.com/forum/showpost.php?p=1289246&postcount=113), it will take a bit for sure.
Been playing with Substance Painter 1.3 - particularly the map baking. It seems to work! This will save a lot of time in the future. Wish I'd had this at the beginning. Good results, synced normals, woof!!
Someone posted this on my xp64 thread : That's $170 for xp64 from amazon.com I don't know if you can call it cheap, but personally i'm using the uh, "student edition" for now.
Try ORB to generate the normal maps. I can read ASE and it's super easy to use. The generated normal maps are Doom3/Q4 compatible. http://engineering.soclab.bth.se/tools/177.aspx
A free 170 paged insight on how to make a vehicle https://www.artstation.com/a/11838555 And another one - https://www.artstation.com/marketplace/p/XmvyB/breakdown-design-modelling-of-a-mech?utm_source=artstation&utm_medium=referral&utm_campaign=homepage&utm_term=marketplace
Still working on this old thing, concept from the Darksiders 2 Art book. Page 137, doesn't credit the artist sadly :s https://www.artstation.com/artwork/VEkdP