Been a week since I last posted. In that week, I've embarrassingly not done that much. Trying to at least do a little on the project every day, but I do notice that without a deadline I seem to be slacking off more than I'd like to admit. Anyways, I wanted to share some progress! This is the current state of the wood…
Todays task was to start giving Caitlyn some clothes. I started with the frock coat. I pretty much just surrounded my original mesh with a new, lower poly one, and extruded the collar, "zipper", elbow(guard) and the band-collar around the wrist. Next is to create the three-cornered hat. I had big problems drawing this hat,…
If you have some experience with 3D modelling I would suggest you start with modeling to create the baseform and then switch to zBrush for the details. At the moment you seem to me to be struggling with the base shapes and dynamesh actually doesn't help with that from what I've seen with other students and from my own…
Linear and quadratic and other kinds of falloff won't be important things to worry about until ray tracing and ray tracing-based radiosity calculations start to be done in realtime in games. That's when games will actually start to become photorealistic, and that's when we'll need to start to worry about representing…
I was born on a wacom and my first words were "Maya." On the serious note. I have been a fan of what goes behind the scenes in making games since I played the first game on CGA computer which was called "Digger," (it wasnt as interesting now that I think about it, but it thats what got me starting to look in to Graphics…
Finding something to help you get started can be hard sometimes. Like you said, you know how to do basic stuff like import, export, etc. There are a lot of resources out now that can help you get more acquainted with the tools in zBrush as well as more advanced ones. That being said, as you go along and find tutorials…
with regards to the topic: you are not your work. the better you can appreciate this the better you'll be able to take criticisms of your work for what they are and move forward as an artist. this goes for everybody. with regard to posting behavior of certain individuals: there is usually a high correlation between how…
Oh man, the coffee almost hit the screen! Hard time not laughing out loud, i can feel some tears coming up from laughin though. Traditional sculpting is great for your overal skills, really learned alot about shapes since i started. T4pan, I never took classes so i dont know if it will do you any good. I like to sculpt…
Hello everyone :) Im going to document this project a lot better than the previous one. I want to avoid posting when I'm so far into a project and start this one from the ground up. So here is the blockout :) Will start with macro shapes first to help visualize the scene. So thinking of starting with rock sculpts and…
Hi guys, since last week i have been having this issue when max starts up, this dialogue pops up and i have to click close for it to start, also when max starts i cannot go into the rendering tab, has anyone seen this before and perhaps found a solution? http://postimg.org/image/b5xbp4c3r/