Normal editing in modo's a bit of a pain. There's a Vertex Normal vertex map you can add to set explicit normals. I'm not 100% sure how you go about editing them other than setting an explicit value through the Vertex Map >Set Value tool. Which you have to do for each component of the normal :/ There's Vertex Map > Set…
The law basically says that it is illegal to own information that may potentially be of interest to someone interested in commiting an act of terrorism. The text for it can be found here - but otherwise it's near impossible to find information about it: http://www.opsi.gov.uk/acts/acts2000/20000011.htm Edit: Cock, they…
S oI edited this thread ot collect other questions . My question now is if I import an external baked curvature map , I have tried to edit it in ddo to reduce the thickness of the borders on the edges of the things , but no success , no matter what mask I tried the curvature is used for the edge and there is no way I can…
Ok, had a quick play through and it seems very good. Don't care for the controls, but everything else is steller. Great animations, evironments look good and varied and the combats bloody. Probably a buy for me, just wish they'd move away from QT events. Edit: seems the PS3 version is the one to buy:…
Are you making changes to the mesh that you are trying to conform to? That might throw it off, normally the target mesh needs to be as stable as possible. Normally the mesh that I'm conforming to is collapsed to editable poly or editable mesh. Even if you don't change anything if you go back down the stack and don't exit…
So I'm trying to keep everything where it is. I tried using Deformation to scale to 50, then right away to test I did -50, and it didn't scale down to the exact spot. Any idea? edit: Just ran a test. I can scale it to 50, and to get it back to the right spot immediately, I have to scale it to -67. Why is this? edit 2:…
When you're close up, the depth of field is very narrow. Use a higher aperture value. You may need to use a tripod or raise your ISO to maintain a fast enough shutter speed with a small aperture opening (larger aperture number). Shoot in A or M mode. Also, read this book:…
Maybe also changing some basica features that are activated by standard. I know some of them are there for a reason and from heritage...but the majority is now using it for it's sculpting and not for illustration, so maybe push the illustration only stuff into a seperate submenu and run the whole thing for sculpting first.…
Thanks vig though that didn't help my situation I guess I should just do It all again damn It all to hell, but if anyone has any info as to a fix for the smoothing issues I am having I would love to hear them for future reference. Edit: What happen was that I had 2 faces that didn't register in the double faces STL CHECK I…
Is there equivalent of Reset X-From in Maya? If so use it. In 3ds Max there is STL Check (used mostly for rapid prototyping) to help as well as xView which can help you determine a lot of errors quickly (open edges, flipped faces etc). EDIT: try to use automatic unwrap and render if it helps. EDIT 2: is that 3rd one normal…