Hello everyone, For those who do not know me yet I will briefly introduce myself, I am Corentin, freelance generalist 3D artist with a specialization in real time 3D. I am also what we usually call "Pipe & Executive RT" I'm dealing with agencies or companies in order to initiate real-time 3D process and to ensure that it…
Yes i tried that and it didnt work, when addedit poly on several objects and then collapse to or collapse all (tried both) the result is that all the geometry from turbosmooth is merged into both separate ones. I would need to do a lot of manual clean up, given that this is still creation phase where i should be able to…
I am from a forum called Mario Fan Game Gamily (MFGG) and am currently starting up a project based on a game idea of mine. All we need is a good modeler, who can create 3D Low Poly models similiar to that of a Nintendo DS game. Whoever wants to help must be able to work well with anime-like designs and can also be able to…
I know alot of people on these boards (like myself) are going the laptop route, or at least have them for useful stuff like painting or modelling on the road (playing bf2). I find Intel speedstep technology very irritating when I'm in the middle of combat and suddenly the CPU jumps down to 600Mhz and I'm in a chopper, then…
I'm using a HDRI which is just plain clouds but I could try another one. The problem I had was that if it has any foliage it usually shows up in the sky and you can see the scale is all off
3D Game Environment I recently found a gorgeous set of environment concepts by Quentin Mabille and found that the first entry really sparked my interest and I decided to use my newfound knowledge in Maya, Zbrush, and Substance baking to try my hand at recreating the concept in Unreal Engine 5, which I where I created my…
Hey, thnx for the replies So there may be some more explaining to do, What i'm trying to achieve > Make high and low in maya and do the materials in SubstancePainter, so i wanted to bake all of the needed maps in SP (including normal) and present it in marmoset, all of the programs use different tangent space BUT they do…
update, now it incorparates the selection of a poly object under the following conditions it will snap all verts of the poly object - you are in sub object mode 1 (vertex level) but no vertex is selected - you are not in sub object mode 1 - or not in one at all at any other case meaning that if you selected a few verts it…
Thank you for all the replys. I'm really happy that I was able to start a discussion with this topic and your answers really help me. I know that things like poledancing are not that strange in a demo reel but I'm talking more about these things: It may sound obvious but this rule of success advice actually helps me a lot…
This is the part where its starting to all come together. So now I've added the windows, doors and all the trimmings. It really gives it some depth. Was also fun modelling wood for a change. Projection master is my new best friend. I was able to add all the detail really quickly by just doing it once on a plane, then using…