i love the pencil sketch for andy. the finger legs are a really nice touch. however distastefuly the skeeter character is (and frankly not really up to par creativiely with andy), i like the stylized curls.
I second that I really like the stylization and painting, I could understand the exaggeration within her legs, but her forearms are way too long in my opinion otherwise it's looking great.
That sounds like a great idea! If you havbe an extra screen, you can use a free app like Daz to place a generic model that you can zoom and rotate around for reference while you sculpt. Stylized is good but if you are beginning try nail a generic sculpt first.
A personal project that I did to explore stylized character creation. Sculpted Body in zbrush Modeled cloth in Marvelous designer and zbrush Painted in 3D coat Textured in Substance Designer Rendered in Arnold Maya Comped in Nuke and photoshop Concept by XHE 1992
Hi guys, this is my new personal project Bandit Sultan, I really liked to maked this Stylized Character I had a lot of fun in the process, thank you all, hope you enjoy!, Concept By Yihuan Zheng.
I really like brinks style and i want to work for stylized games as a character artist. So, I decided sculpting a face from a brink concept and eventually using it as a practice piece for retoppo as well would be a good idea
Evening sketch. I'm also leaving a copy of my last finished 3d project here; https://www.artstation.com/artwork/v1NeEv https://polycount.com/discussion/220351/medieval-space-tronaut-stylized-character
Hi! I'm looking for jobs. If you interested, please checkout here! https://polycount.com/discussion/220336/stylized-illustration-concept-art-pixel-animation-freelancer-artist-is-looking-for-jobs#latest
Thanks guys! McGuire - Well, fair point, but we're trying to tie it in with the helmet. We'll play with it. Thanks for the comment. Normals baked down! Tried to take the stylized feel away as much as possible.
Great work on this! Really digging the hand-painted textures and stylized geometry. Making the fence bars uneven really added character. Keeping your main light source static helped, too.