I was wondering, say I was making a corridor for an FPS. What's a good width and height for the corridor. I've heard it's better to exaggerate a bit on the size, say 8 meters wide, by 6 meters tall? What do you guys think?
Quick little thing for NV. Handle is super wasteful but New Vegas's engine ignores normal maps when applying normals, so it'll look flatter than an 8 year old's chest if I just normal them in.
Congrats man! You have to do what you have to do to get by these days. I graduated from the Art Institute in Pittsburgh, and I went 8 months without a job till I landed the gig. Great job.
Hi. This is my first skin for CS:GO. It took me about 8 hours to complete. If you like, please take a little time to up-vote, follow and share. http://steamcommunity.com/sharedfiles/filedetails/?id=638397219 Thank you!
8.5 erring on the unusually tall/small headed side. 7.5-8 is closer to the average height for an adult male. You definitely need to grab yourself some good anatomical reference, 02jDavies. Loomis is pretty solid starting point.
I've just been refining the features. You won't be able to tell much difference other than the shader IMO. Thought i'd post anyways. He definitely is a butler-type character ala David 8 from Prometheus.
If I'm gonna spend 8 hours a day with a bunch of people, then the people are probably one of the most important aspects of finding my dream studio. I can work on some silly silly shit if I'm surrounded by good people.
i'm on a much older version than you but - have you restricted it from net access? when starting up it seems to try to phone home and if that fails, it'll sit there for a bit. never 5 - 8 minutes here though.
I would recommend a dew more loops of the action, bringing the camera closer to the action and rendering out a cleaner looking image. The action looks pretty clean, but its hard to see it fully in two seconds, 8 would be better