I was wondering, say I was making a corridor for an FPS. What's a good width and height for the corridor. I've heard it's better to exaggerate a bit on the size, say 8 meters wide, by 6 meters tall?
Depends on the feel you want and the camera FOV. Best thing is to create a white box of your level and put it in engine. Walk around and tweak it until it's the size you want and go from there.
I've worked on many FPS games. Typically we don't exaggerate the height much, and the only reason we exaggerate the width is for multiple players to fit in one hallway.
Right away, I'm thinking gameplay wise what should the width of a hall be. And that's going to be influenced by how long it might be and how many enemies might occur. Even that still leads to questions about size of enemy, health, whether they shoot or melee, etc.
It's an FPS, assuming realistic, so typically there is exaggeration. Usually there is a minimum space that allows 2 people to fit comfortably. The more important idea is to allow space for quick gun fights. It won't be fun if you'r stuck in a hallway and can't strafe out of the way of bullets.
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I've worked on many FPS games. Typically we don't exaggerate the height much, and the only reason we exaggerate the width is for multiple players to fit in one hallway.
Right away, I'm thinking gameplay wise what should the width of a hall be. And that's going to be influenced by how long it might be and how many enemies might occur. Even that still leads to questions about size of enemy, health, whether they shoot or melee, etc.
It's an FPS, assuming realistic, so typically there is exaggeration. Usually there is a minimum space that allows 2 people to fit comfortably. The more important idea is to allow space for quick gun fights. It won't be fun if you'r stuck in a hallway and can't strafe out of the way of bullets.
- http://www.worldofleveldesign.com/categories/ue4/ue4-guide-to-scale-dimensions.php
- https://developer.valvesoftware.com/wiki/Dimensions