@xoliul: thanks a lot by your post! Look down on the new screens, I added another loop to the bumper, makes it a bit more smooth, as you suggested :) Don't worry! details are planned :P When I'm sure the base chassis is finished i will start detaching stuff and then there panel lines will appear, and at the end i will add…
Hey friend. This is a nice start. I'm interested to see where it goes as you've just started. Honestly one of the best starts I've seen. Hope you've got the finish. ;)
I started on the block in and general shape of the terrain. After I started working on my basic grass texture. Next ill start working on my Dirt and basic foliage.
Thought I'd start my own thread on this instead of hijacking Oniram's thread. Here's where it's at now. I started texturing yesterday and set up a quick shader to tint and overlay the diffuse's alpha channel over the texture. Next I'll probably start modeling in the rest of the smaller details.
I know lots of people on these forums have lost their jobs and therefore, lost their benefits. IGDA is going to start offering a healthcare option for all members starting January 2010. Great reason to join the IGDA. You can read more here: http://www.igda.org/board-blog/igda-starts-healthcare-program
Hey forum. I started this character sketch last week and started adding some more detail to it. I started with a Lick King idea in mind but Im not so sure now. I intend for this to be the first model I completely finish and render. Please let me know your comments and critiques. Thanks guys!
This is a CAT rig started from scratch. I started the arm again, and still had the same issue until that is... I changed the dimensions of the CAT helper boxes and it gave me a better result. So I'm assuming the issue relates to the size of the CAT helper boxes. That's not to say it's perfect. The bones now stay within…
Hey nosyT, I'm not familiar with SolidWorks so I cant really crit much on a technical side. With regards to the buildings it looks like you have made a good start, I really like the building with the windows. One thing that stands out is the difference in the level of detail the building with the windows has compared with…
Hey Guys... I've been working on the retop for a while now. Still not 100% there, but today I finished the big chunk of hair, so I thought it was time for an update... I started out thinking about what parts I would have on separate UV's and what parts I wanted in one mesh for baking and skinning. Some carefully considered…
Some good points brought up by Magic. If you're going to start freelancing with indie teams or 2-3 man dev teams be prepared to start on quite a low rate as the budgets tend to not be particularly high, still you get to work in games for a living and that's awesome! Also, when starting out freelance keep an eye out for a…