The likeness is much closer in the face, but you still need toslim down the legs and hips to make for that lean look Murphy had back then. His hips should be markedly narrower than his rib cage. Pay close attention to the shap ofhis eyes,and the vertical crease just below his cheek bones, Oddly the 3/4 facing to the…
Well the way Max's RTT works, this will cause errors since it renders the lighting in _UV space_, so any overlapping faces will cause multiple renders to occur for the same image, because it renders each and every UV face it finds within the 0-1 UV square. Best bet is to take the faces you don't want to render, and move…
You go on about realistic goals and then ask for $1,600,000. That's way too much on Kickstarter, please tell me you accidentally put the decimals in the wrong place! Of course, it's probably about right for how much it will cost to pay all 12 staff a fair amount (...for longer than I would suggest this game would take to…
I'm afraid I don't understand your question. Like showing them off separately? Or perhaps having individual plants or custom versions of plant clusters (of the same species) rather than one big cluster that gets copied around in order to be able to better adjust them for the camera? Depends a bit on how much time you have…
Hey, polycounters. This will be my first post on these fine forums: So, last summer, I read Bram Stoker's "Dracula" from the late 1800s(I can recommend that book btw). It had some interesting facts about dracula(he has a white moustache and blue eyes fx) that I had never really seen in art or movies before. On top of that,…
I wouldn't use that to make important characters as the result lacks a lot in personality, however it could be a time saver to create NPC faces. Usualy NPCs are outsourced and it's quite easy to find freelancers who can make nice clothings for an affordable price, but when it comes to faces it's usually not that great or…
Yes sir! It is my very first sculpt indeed. I've been having some issues with the face :/ At first the eyes were too small and the gap between them was too little. So i tried scaling them a little to maintain 1 eye gap between the eyes. Apparently that's how your face is designed. Thanks for your feedback mate! I'll try to…
Looks like the length for everything could be a little longer. Especially the section for the bed. Your emissive lights on the walls and the bottom of the glass ramps should be wider as well. The two wood sections on the sides also look weird because theyre facing a different direction. It might look better if you have it…
Well, cinematics are purely CGI video clips, there's no game engine in that. And in gameplay cut-scenes he still looks good, but they don't differ from gameplay graphics because it's all realtime. There's nothing that impressive about the faces, it's just 3d scan technology that is widely used to bring actors' faces in…
The armor is coming along nicely but I think you need to re-work the face. Following the exact forms of a 2D art style that does a lot of cheating can be problematic. I don't know what exactly you're looking to do with the face but I think you'd be better served looking at the faces in Final Fantasy games and study the way…