thanks for the tips! i was a little concerned over the clay/wobbliness but just assumed that would be fixed when i went over and polished the pieces :p would it be too difficult to do that? i was sort of following Michael Pavlovich's videos where he does a messy blockout of the shapes and then refines them, but i think…
First step should be a 3d blockout model, to get the basic proportions down, and to include all the major shapes (such as that support rod). You can also do a bit of paintover on it to add quick detailing, adjust proportions, try some color schemes. This will help you plan the highpoly model better. The model is looking…
Yeah, they don't really hype their modeling tools that much which is a shame. There was one tiny video that briefly touched on the quad chamfer bevel ... and that was it. :) I hope they get more game art focused for 801 ... Modo could be an absolute game changer with just a few more features. For example ... in Max what I…
Hi, As it is early days in your project there's not much that can be said in terms of useful critique. At least you're starting in the right order such as referencing gathering and beginning with a modular approach. It seems like your workflow is sound also. For now the best advice I can give is to not move forward…
Blockout: Latest Progress: So had a pretty productive couple of hours after work. Managed sort out my material set up get a good base for 2 textures (Wall Padding and the panel plastic [although my gut is still telling me it has to be a metal panel that is painted]) - Both textures seem to have lost a lot of quality and…
You've called it a 'cartoon village' but it completely lacks any sort of artistic direction. It just looks like blockout textures still. Look at some games such as World of Warcraft for a more stylised look. I'm not saying copy that style, but look at how they define materials and surfaces. Putting a cel shader on the…
Hey guys, thanks for stopping by. I got the twin supercharger idea from this site: I actually laughed out loud when I first saw that picture. I can't even imagine how it works: one blower per 4 cylinders or something ? And how the F. does it get so damn high? Either way, it's so ridiculous and over the top I think it fits…
I think any props artist should have a weapon or two on his portofolio,so I want to add one myself.I really wanted to make a sniper model for a long time,first I wanted to do the classic Dragunov,but I think it's a bit too common,everybody has a Dragunov model,so I've just searched on Google sniper rifles and I chosed a…
Nice blockout! I think the hills in the background detract from the composition, it robs the interesting silhouette of the gas station. The overall composition might also be better if it weren't so symmetrical in both x and y...which makes it feel a little static. Since you have a very panoramic aspect ratio, I think it…
This is some really nice feedback and is massively appreciated! :D Just want to point out that I am working from a concept so I can't really take credit for the architecture and composition. https://www.artstation.com/artwork/Gamyz The back house still needs loads of work and hasn't changed all that much from the blockout…