Hey friends. Magnar Jenssen and I have finally finished a remake of his endlessly-praised and fantastic Mission Improbable, and added in the final level in the trilogy. We set up a website here: www.missionimprobable.org Our modDB page is here: http://www.moddb.com/mods/mission-improbable A couple of screenshots: There's…
Things have... not gone well, long story short. So I figure I'll ask around here for those of you who have maybe dealt with this before or might have some suggestions, or leads, or anything. Everybody knows or has been the starving artist. The other half of the Starving Artist experience is the Homeless Artist. I've done…
Ok so I just moved. As such had to get new web service. So I called and cancelled the old location (house) and placed an order for new service. (apt)... Of course they try to rape me for $99.95 install fee +, $39.99/mo + $15/mo for limited tv + $22 per outlet install. Fuck that. But needed it anyway. Well we wait around…
Sorry for posting here but Quixel forum is bugged for me and I'm stuck in an infinite login loop.I would appreciate if someone could give me some straightforwards answers as most of the threads on their own forums are answered by their community manager with some vague answers and most of the follow up question are left…
Hey all, absoultely loving my new job but the time spent travelling is killing me, really, workin out at almost 4 hours travel on a slightly bad day. So because of this obviously by time i get in the last thing il ever do is switch on my computer, so now i have an awesome almost silent rig thats never used. So just testin…
I would say to change the title in the header to something a little less generalist. Even if you don't want to limit job opportunities by saying specifically 'environment artist', it's worth putting 'game artist' at the very least. At least your page seems neat enough and your url decent, certainly better than I can say…
I think Richard Williams misunderstood what pissed off Milt. I think Milt was a talented animator but he didn't handle distraction well, especially if that distraction was a new hire constantly hovering around, randomizing his hero with a bunch of questions. Which I think is a much bigger problem. If Milt had headphones…
The point I was trying to make is that it's not laziness, it's actually difficult in itself to make a game any game work with multiple difficulties. For start, the variable in the game must be made to be adjustable in the context of gameplay. I'm not just talking about stuff like HP points and fire power rating, but…