Here is an update of my lo poly sea monster man (dubbed Mangler as it is gonna be half man half angler fish) Current tri count is 2600 and i aim to take him into zbrush and attempt a normal map. If anyone could help with the following:- 1. 2600 tri's is this low enough to be exported to zbrush 2.The fins are just single…
I agree with Perna, if you're doing this to learn I think you bit off more than you could chew and you should start out on something other than a gun, they can be incredibly complex and require a high degree of skill to do. A simple handgun takes a lot of skill to model and Per is right you don't just stumble onto "talent"…
@Donato Thank you for the compliment. I learned a lot from the last environment challenge so this one is going much smoother for me. I'm also allowing myself some artistic licence so I don't spend forever trying to replicate the concept art exactly. That was my main problem in the last challenge. :# I wouldn't worry too…
I'm in my final month of college so right now my main motivation to model is to get a passing mark haha. Seriously though my motivation comes from the fact that i just like to make models and getting to learn new Technics as well as seeing how easy making something is the second time doing it and getting to see how much i…
As for the process - Photogrammetry has changed a lot since I did this project - here is how I did it back then, and how it could be done now - First off, the camera and lens - with photogrammetry (even current) it is best to use a decent dSLR with a FIXED lens. If anything changes in the lens, then the absolute center of…
Sorry for the long reply, my computer PSU crapped out and I had to replace it and get my computer up and running. All good now. I have done plenty of modular environments, in fact, that was the year-long thesis project I did for college. Lots of fun. It's like playing with legos. :) So you recommend I just create the…
Hey, really nice tutorial. I've only gotten through the first part so far. Just a couple of things I wanted to note, you could make a couple things easier on yourself using some tools to make things exact and precise like align and snap. The advantage besides things being spot on is that there's no need to check it from…
That's part of what I'm talking about. It's easy to try using it the way you would something like Maya, but the workflow is fundamentally different. Far as I can tell, the topology is only important in so far as it allows you to quickly make extrusions, bevels etc. Depending on what you're trying to do with those cuts, you…
Ok, lets star with... you've got A LOT to learn up to the point that'm not exactly sure where to start, but i'll do the basics. Your modelling skills are very poor at this stage, rather than creating entire diorama, i would really suggest that you focus on creating assets indifidually to improve your skills. At the moment…
This is improving in leaps every update, good job so far dude. Jackablade and slaught make good points. There are a few places where extrusions/depressions in the face are a bit over-defined and bulbous. To a degree this is a matter of taste, but at least on the cheekbone it definitely needs fixing. The issue is that…