Thank you for reply. On this weekend + on Friday night evening was working in zbrush. Worked with upper lip + upper fangs. Had many issues that i had to solve. 1. Ogre side view was ok but i did not like front view and i still do not like it. As it is based on ref images side view and front view when you look from side you…
GhostD - I am not quite sure what else there is to say about the channels/masks really ... the Valve doc covers pretty much anything, doesn't it ? What is there specifically that you find to be missing ? On the subject of how Polycount could help, I agree with the general theme expressed in many posts already : exposure.…
Ok Rick beat me to the best answers, but here's what I had typed up anyway. A lot of the answers depend on the type of game and for what platform. For example, a realtime strategy game with the camera high above the characters/environment will use less than a first person shooter which allows the use to control the camera…
Thanks for all the kind words! There is certainly still some work to be done here and there. As most have noticed, there is no ambient lighting yet at all. I just switched to deferred lighting and I guess the ambience got lost along the way. I will also add clouds soon and a few more screen space effects such as rain, fog…
My biggest issue with this sort of scheme is that, even if you've got good textures there, and they look cool in your preview renders, that doesn't mean they will easily fit into the art style/tech of any given game/engine. If you consider this, while your textures look finished, there is a very low likely hood that i…
Hi all! This site was recommended to me a few weeks ago, only just got around to distilling my thoughts into a question, I hope someone can help. Over the last couple of years I have been making models to go into a Star Wars Galaxies Emu server. simple things, I used to use Tinkercad, pushing that through Blender and such.…
I've had a note on my desk for a couple weeks now telling me to "POST A WALKTHROUGH" and now that I've tuned the lighting outside a bit so it doesn't feel like you're walking into the afterlife, I have made one! Here is the OWHQ Jan2018 Progress Walkthrough: https://www.youtube.com/watch?v=D8uwYfSW9tE Obviously, this is a…
Hey everyone, We've just started producing an indie game. It's a passion project for now, but we're hoping the tech demo will secure us funding of some form. Anyone who helps us get to that stage now will of course be bought on for paid work once the time comes, but for now all we can really offer is the experience of…
For uncertain reason 3d max never ever had a simple and convenient scatter tools . It had always been 3d party plugins. Object paint is destructive ans slow. Array modifier is not even close to geometry nodes in Blender. Last thing I used was particle flow but it's sort of like Creation graph , nobody use it because of non…
Well, that’s how the rank system works. You hit the 910 Greentooth-likes threshold for the next rank. At 1050 you’ll become Veteran Polycounter. So keep doing good things my friend!