Hey everyone. Just wanted to give an update: Its been 2 years since I originally posted that, how time flies! First I just wanted to thank everyone who commented on this thread. I wanted all you to know it really helped me to decide what carrier I wanted to pursue. All the advice was really good. Thanks for taking the time…
Positions offer hybrid assistance perks, meaning it's possible to WFH for 2-3 days per week from the beginning, though the offer may vary depending on a variety of reasons. At the moment applicants currently based outside of Europe are less preferred for the position (relocation assistance is very difficult to spare right…
Hi everyone! I'm new here at Polycount so I'd best introduce myself before we go too far :) My name is Joel and I am from Brisbane in Australia. I have been working in IT for about 10 years and successfully run my own IT retail store (www.1upcomputers.com.au). Not so long ago, after a massive night drinking with some…
Zbrush Resources MasterThread I thought it would be cool to have a central place for people to post quality zbrush resources that make our lives a bit easier Alphas: EAT 3Ds 110 Bolts http://eat3d.com/forum/tips-tricks-and-free-videos/110-free-custom-bolt-alphas Rick Baker Wrinkle Alphas…
Hi! If I were you I would be considering removing your 2D Artworks from your Portfolio if you are aiming on being a 3D Artist. Another good idea may be to group some of your texture work together so they do not take up too much space when someone is viewing your portfolio. Maybe add some wireframe pictures of your meshes…
Hey Polycount, it's been a while! I posted a sketchbook here a while back and pretty much neglected to feed it, so I'm starting a new one and holding myself to updating more often! I've got about a year and a half of college left before I attempt to journey into the wilds of game development for real. To kick things off,…
Every time one of these topics come up I always kick myself because I said I'd take the time to put some more information together! Haha. I put some things on the Polycount wiki a while ago which might be worth having a look at: http://wiki.polycount.com/CategoryUserInterface As far as tutorials go; you'll find loads of…
@This_Is_Icarus Im going to assume you have the correct exporter and every file needed. In 3ds or maya you need to save the project file .max .maya into the game folder (everything goes into the game folder) I do this because who knows if it doesnt recognize it. 2nd, click create material in the exporter, that then loads…
It doesn't hurt to have multiple tools in your arsenal. Mudbox is pretty great for painting textures on higher resolution objects. I personally have to subdivide low poly objects to paint, because there is a bug when trying to paint low poly assets (it can't paint fine detail, it misses polygons some times). Zbrush can hit…
This is very cute, I remember seeing this a while back when I first got my butt back into posting on Polycount. - I'd say tone down the refraction from the heat particle effects... it's really distracting and causing way too much distortion. - somewhat texture stretching on the wooden structure on the right at the…