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Re: Parallax map , texture and how to ?
Reply by
NAIMA
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Mar 2010
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Technical Talk
I did the diffuse and applied the displacement map I get with crazybump in the alpha channel of the normal map ...
Re: Miscreated Art Dump (Alpha)
Reply by
CarlK3D
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May 2014
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3D Art Showcase & Critiques
most objects have AO baked into the diffuse maps but SSAO is available when we run the game.
Re: Ravaged Vehicle (new vehicle sample)
Reply by
shotgun
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Jun 2011
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Featured Artwork
damn this was looking badass still at no-diffuse stage then the textures.. BAM! this is the best car ive ever seen
Re: GraphX's texturing thread
Reply by
GraphX
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Jan 2012
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3D Art Showcase & Critiques
Fantasy sword low-poly. Polys/tris: 292/531. Diffuse, normal and specular map - 1024x1024.
2 results
Re: My Colt 1911 model and textures [Help needed]
Reply by
Quack!
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Aug 2013
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Technical Talk
Looks good! You can probably reduce some of the detail in the diffuse map and let the spec shine.
2 results
Re: Sketchbook: Enalya
Reply by
Enalya
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Nov 2016
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Digital Sketchbooks
I finished the first character for the upcoming game Spirit Heroes! Game ready, diffuse only: model
2 results
Re: [UDK] SciFi Research Facility - First Post
Reply by
kali
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Jul 2011
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3D Art Showcase & Critiques
adding floor01 (Hi res) :) : edit: Floor01 bake test (diffuse contains only color informations)
Re: Prism's grind. WIP/Learning.
Reply by
Prism
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Jan 2014
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3D Art Showcase & Critiques
Ready to move on from the body diffuse in zbrush for now. Big thanks to zbro's viewport skin shader.
2 results
Re: Need help, model not texturing correctly (Maya)
Reply by
CarlK3D
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Oct 2013
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3D Art Showcase & Critiques
What happens when you assign a new material in 2013 to the head & re-connect your Diffuse?
Re: Paul-Improvement Thread Doing some VFX! Critiques welcome
Reply by
AgelosAp
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Nov 2017
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3D Art Showcase & Critiques
Yup, I think so, here's my rogue's hair diffuse to give you a better idea.
6 results
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