So I reworked the texture and color of the stones. And managed to put it into UE4. I am having some issues with the tessellation but I believe I can get that ironed out soon. I am still not completely confident in this texture yet if you guys have any critiques or suggestions, throw them at me! Thanks for checking this out!
This model is starting to look mushy. The bark texture just looks pretty much like a flat brown, with the mossy foliage blending in due to being a too similar colour and the noisy normal map looking the same on both. The steps don't look like stone at the moment either, so definitely keep working on the material definition…
Hey nice start. Just a few things : - the hood lays in a very wierd way on his shoulders. It looks like it's carved out of stone, it should be flatter. Check references to see what I mean. - The small patterns on the armor may be a very bad idea unless they are very subtle on the final model. They make the armor too busy .
Like Talon said, Keep these points in mind for next time, cause it is a repeating thing you do, - Overdoing the presentation with a bright bloom effect - The way your uv's are placed is nice, but they need more room between them. - Give stone a bit more color, it does not feel natural but more towards concrete. Nice work…
but more seriously, you need to define and work according to a budget. you need to decide fairly early on if you need to represent each stone individually or if they are part of a much larger texture sheet. it's really a declining series of receding steps. depending on your editor of choice, there may be a automated way of…
Hey Michael, thnx for pointing me in the direction of this thread. Yeah ZBC threads accumulate so rapidly if you blink you can miss a post. Also it's great to see lots of folks here asking for the extended breakdown you had mentioned. I was gonna ask in both of the other threads but didn't have the stones. Looking forward…
I'm glad you added the bridge, and I agree the stones look much better now. I think that compared to your concept everything seems shorter. Maybe it's the camera angle but the buildings are shorter and wider than the ones in the concept. I also can't wait to see how you populate the scene, you can really have a ball with…
Hey. As for me there are too much foliage, and they are all the same. There can be a lot of foliage, but it need to be more organized, and variated (sorry for my english :D ). On these columns on the bridge, you have specular broken: that seams to be plastic or something, not stone. You have to tweak the specular. Maybe…
http://gamecareerguide.com/features/1279/game_developer_salary_survey_.php I always just go with its negotiable. Then i won't come across with a number that might get in the way and is set in stone. I dunno if this one has salaries for EU... but some of the other years i've seen do. So maybe check some of those out.…
So I was able to knock out the skate board. This was a blast. I had always wanted to design my own playing card and skateboard, so I killed two birds with one stone. I attached a gif of my texturing process of the deck, hope you enjoy. Tugsy's Skateboard Skate Board Design Deck Textureing Stages