I'd actually suggest the opposite, if its non-commercial then you should ask. If it was commercial then the artist probably doesn't have the right to tell you that you can use it to begin with. Personal arts a different story. If you do use someones concept credit them in your final image. I let someone here use one of my…
"It's probably a bit late now, but I'd have uv'd the tower and blade parts before I built it - or in max, I'd have built it out of instances" huh, I wasn't aware this was possible. You mean creating the UV of say a 2x4 or 4x4 and using them as instances, and then I would just have to unwrap one single piece of the model? I…
If you're feeling that brave I can suggest a possible avenue of research.. Look at straight skeleton / median line algorithms. They tend to be implemented in 2d and within a single ngon but will allow you to determine where intersection points between bevels lie on a given ngon. That information could be used to weight…
Sorry I disappeared for a couple weeks; I had a large chunk of overtime work, and had to play catch-up on some freelance work after. Armpitlazers and Pmiller01: Nani is probably my favorite so far, and also the one I think looks the weirdest. *shrug* Lucospade: The eyes are nothing special, just the toy plastic material…
That mesh you have right now is far more complex than what I had. Here's my mesh: My texture wasn't very efficient for a single prop. I made a strip of 4 links on the left 25% of the texture - my intention was a combined sheet and I would fill up the other 75% with similar strips, like rope and wires. I made it a 4-link…
The turret is actually that soft IRL because it has been sand-casted. They don't beat this stuff into shape. Sand-casting means the mould is made out of hardened sand (mixed with some binding agent). The mould is discardable afterwards. It allows for casting very complex things that would be impossible with a recyclable…
Hey all! Lurking on the forum a lot but don't post as much. I decided to join in for the prop challange. Here's my progress so far! Maya Viewports SSAO and a Smooth Preview. @KustomZero - Really nice high poly! About the windows: If you have time you should try to make them go inwards instead of outwards (if that is not…
ddr is double data rate, 400 mhz actual speed is what they consider 800 mhz speed since you have the transfer rate of 400 mhz being doubled. my friend recently got his core duo 2 to 4.12 ghz, from the stock 1.8 ghz (iirc). it was crazy fast when running super pi, i think he got 14 second 1 m super pi times... possibly, my…
I always recommend that you use whichever one is easier for you to learn or which you are more comfortable with. If you are learning on your own, there are a lot more online resources for Max so I would say go with that. If you know a lot of people irl who are Maya users and can give you help in person or through IM I…
I use a 7950GX2 card (SLI on 1 board). Applications such as 3dsmax, Zbrush or Mudbox aren't built for SLI, so you're not going to get any performance enhancements from SLI. But you'll certainly get performance gains in games. If I disable one of my cards for a given game profile, it's usually 40-50% slower than it would…