These are the final props I entered into the Shogunate ArtStation Challenge. Combination Long Rifle "Whisper in the Wind" The design is based off an original concept I had made for the challenge. I love multipurpose weapons and things that lock together to create something new. Working on the Shogunate ArtStation…
Anyone who has ever put a schedule together will add some padding. If you don't you're shooting yourself in the foot. The risk that you won't be able to hit the deadline goes down if you add padding. The chance that you'll finish early and look like a hero, goes up. The chance that you will be sitting at your desk ripping…
I didn't like that players always had to throw away cool guns because they didn't have enough ammo so today I added two slots for ranged weapons. To switch between weapons use TAB. I need to think about the controls and improve the "tutorial" some day but untill then here are the control scheme: Mouse 1: Melee Attack Mouse…
I'd imagine we'll see some awesome AI in next-gen (well, technically current-gen) games. My favorite AI was probably from Half-Life 2, I still remember the first time throwing a grenade at a combine soldier and it actually ran out of the way to avoid death! I also can't help but give a link to this video showing off how…
I would be until I looked at it, it actually must have been used internally because an external copy would say "confidential", this was written in sharpie and I had not used it in 2 years or so and forgot. If only I had the other beta discs I had:( I had a Halo 2 internal one and Mech Assault 2 at one point (lonnng ago.…
After 1 year of self teaching and having no portfolio yet, what i do at the moment is take my time to create what i want and that is working correctly with the normal maps etc. Some examples are an architectural interior took me 2 weeks to model, just the walls/ceiling/columns. A modular pipe set that i made took me about…
Final Fantasy... They should have made another game based on that. Seriously though, System Shock NEEDS a proper, hardcore sequel already. None of this watered down for the masses bollocks that Bioshock is. Now I love me some Bioshock, don't get me wrong, but I can't stand games that hold your hand too much... Quake 1 and…
29 Been playing games since I was 2-ish (Blitz on the Vic 20, memories....), started messing about with editing them since I found out you can edit the car skins in Grand Prix 2- didn't do much more until I got a copy of Quake 2. Was in the games industry for 5 years at Mobius/Rockstar Leeds, been on the outside looking in…
My estimate would be about 2%. Half of that 2% gets lucky, and the other half works there asses off till they get a job. If I could go back in time, I would have never gotten my game art degree. I would have taken some art classes at a community college and taught myself everything researching online. That's what I ended…
wanna read something funny? http://en.wikipedia.org/wiki/Godwin%27s_law "Godwin's law (also known as Godwin's Rule of Nazi Analogies or Godwin's Law of Nazi Analogies)[1][2] is a humorous observation made by Mike Godwin in 1990[2] which has become an Internet adage. It states: "As an online discussion grows longer, the…