I agree. This is a francise really dear to a lot of people. If they do a "Dukes of hazard" treatment to it, I'll be pissed. pepsi commercials and all that bs.
hello. My name is Barnard and I am preparing to become a modeler in Korea. After searching for the answer, I arrived here. While modeling a Star Wars blaster, I encountered a problem with the scope mount. This is where the problem occurred. The cylinder shape is not sharp and distortion occurs near the protrusion. I racked…
I was wondering if performance wise there was any reason to use Quaternion/Euler over the other? Are there any known major issues with using either of them in Unity/UE4 to be aware of?