Lady Death Fanart Collectible: Part 7 Cuts and keys Hello guys, this is the final entry of this process, it’s a long post but maybe you can find some useful information. Cuts and keys Before explaining my process to create the separated pieces I must say that it’s mandatory to understand how scale works in Zbrush. For this…
I'm sorry I missed this discussion when it was started a decade ago, and I'm sorry that the links above are broken, but I'll add my comments now for the record. I published a paper about pie menus in the proceedings of 1988 ACM SIGCHI conference called “An Empirical Comparison of Pie vs. Linear Menus”, in which we measured…
//AUTHOR : Jayant bhatt. //works with maya 2017 and 2018 //special thanks to autosk and polycount forum //for materials thanks to Bodizz //PP if ( `window -exists "nameWindow"` ) { deleteUI "nameWindow"; } // create a window with a menu bar window -title "3DGhost" -menuBar true -w 220 -h 200 "nameWindow"; // two frame…
Hi suppose in my scene I have 3 polycubes and I have assigned 3 different materials. Polycube1 = Blue Polycube2 = Red Polycube3 = Green Now When I' assigned checker shader to my all polycube it's assigning but when I delete it, it's assigning the Maya default Lambert, not those blue, red and green shader which I previously…
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I didn't write this, it's from a friend. Toggles Max 2010's ribbon tooltips on/off. Seems you have to toggle it at least once to get it started, then on the second hit it will turn off most of the tooltips (except for the main one). macroScript RibbonTooltipsToggle category:"Modeling: Graphite Tools" toolTip:"Toggle the…
My prototype of better Expert Mode for 3ds Max - FullScreenModeScript. It has still some bugs when you are using user defined toolbars it doesn't hide them like main toolbar because I don't know how to handle toolbars and operate with them - tried windows.getMAXHWND but didn't find solution. Code: -- FullscreenModeScript…
I recently started having issues when loading a tool I am working on. This tool has been mainly a PyMEL file for awhile now but only recently had issues with calling PyMEL initially. This is the script I am using to call PyMEL: import pymel.core as pm This is the error I get when calling PyMEL: # pymel.internal.factories :…
So I have started writing my own DX11 Tesselation shader, at a hope of looking at how they could be used for VFX. I started trying to get some basic tesselation working in Maya 2014 with the DX11 shader with viewport 2.0 and I am having some trouble with the domain shader. I think I am passing the right data sets through…
Hi, I have a simple issue which I think is self explanatory in the picture below. I can't get the Mirror to reflect the glow. Mirror is AutodeskMirror. Glow is output Glare (On); instance glare to slate > Mental Ray > attached MR glow to Mental Ray surface shader > apply to material. http://postimg.org/image/h119sh6tx/