Hello everyone. I will try to make this topic small as much as i can. I am 29 years old, and i am coming from very very good paying job. But. i do not feel fulfilled, even i can afford many things in my life and have very decent life. Luckily for me or bad for me, i still don't have my own family, I want to work for gaming…
to acheave something pleasing to the viewers eye u need skill. that means using an tool alot until u control the form ur after and not the tool controling u. so first learn how to sculpt plane changes using clay tubes or trim dynamic in some areas. but the magic formula to belivable sculpts isnt the brush ortimeuspent with…
I love transmographier, it saves me so much time and allows me to make great asymmetrical morph targets while still working symmetrically. The lack of tools like this in Maya and (native max) are really a huge set back to the morpher/blendshape workflow. I'm excited that going into the next hardware cycle morphers will be…
So it has been awhile since I have streamed or even talked to any of you about the status of this Book. So here is an update that hopefully will ease some of the minds here and also get some of you fired up. First and foremost I want to say thanks to the artists who contributed to the project for being so calm and…
Hey guys, I posted a recent work in progress that was pretty close to final to get some feedback on it, but I didn't much except from some friends that were really soft on critiques or just praised it, but I wanted more accurate critiques and ways to improve it, since I wanted to get it to a level where it could fit in a…
Thanks everyone for the nice support you always show me ;) For baking i guess i can repropose these tips that i wrote few years ago while i was doing a Protoss Zealot fan art. Beside this there isn't really much i can add, it's all a matter of getting used to do bakes, learn from mistakes, and stuff like that. Here it is:…
Hey everyone, i'm not sure if this is possible since i've been trying to figure out how could i get individual channels from a texture inside a material function. To explain this better, this is how i would work with a Material: And this is how i would want to do it inside a Material Function: As you can see i can't get my…
Hello all, I've recently been using zbrush to create a texture map that i was wanting to import in to 3DsMax and bake it out. On the tool menu set i am able to get a little texture icon on the "texture map" bitty, but i can't seem to get that into the texture menu set. Had a look around the net and if my understanding is…
Agree with points given by the others here. Just wanted to share my own experience since I was also in OP's situation when I was starting out back in 2016. I did all my learning through self-study since I came from an industry far away from digital entertainment. I was totally lacking direction at that time, didn't know…
Hi everyone, I am reading Polycount since a long while, but it’s my very first thread. :) I am struggling to have the lightmaps working properly in the 3DS Max viewport of a low poly environment I am working on. Every object of the scene has a Diffuse texture (UV set Channel 1) and a Lightmap texture (UV set Channel 2).…