@cturbo post more shots of Nanite settings, the material settings (might have tessellation on by accident...) and.... I think that's it for now. Without digging in the files myself, those are the places I would look first.
Thanks everyone for the nice support you always show me ;) For baking i guess i can repropose these tips that i wrote few years ago while i was doing a Protoss Zealot fan art. Beside this there isn't really much i can add, it's all a matter of getting used to do bakes, learn from mistakes, and stuff like that. Here it is:…
Hey everyone, i'm not sure if this is possible since i've been trying to figure out how could i get individual channels from a texture inside a material function. To explain this better, this is how i would work with a Material: And this is how i would want to do it inside a Material Function: As you can see i can't get my…
Hello all, I've recently been using zbrush to create a texture map that i was wanting to import in to 3DsMax and bake it out. On the tool menu set i am able to get a little texture icon on the "texture map" bitty, but i can't seem to get that into the texture menu set. Had a look around the net and if my understanding is…
Agree with points given by the others here. Just wanted to share my own experience since I was also in OP's situation when I was starting out back in 2016. I did all my learning through self-study since I came from an industry far away from digital entertainment. I was totally lacking direction at that time, didn't know…
Hi everyone, I am reading Polycount since a long while, but it’s my very first thread. :) I am struggling to have the lightmaps working properly in the 3DS Max viewport of a low poly environment I am working on. Every object of the scene has a Diffuse texture (UV set Channel 1) and a Lightmap texture (UV set Channel 2).…
I'm only guessing here - some possibilities to check out - 1)In the lower right corner, check the Tool Pipe window and see if the visibility icon is on or anything isn't default for your tool 2) Could be the wrong "repeat LAst" command - I set up a hot key for Repeat Last as well, and I recall theer are two similiar…
(Super)sampling, not downscaling. Arma 3 editor also has a camera function that would make taking all the necessary screenshots easy (eden editor > escape menu > Camera) ; you might also be able to set a custom render resolution with a large (not sure if 360 would work; probably does in some games - iirc Quake 3 used to…
I see. Probably it's some setting somewhere :) Well, if you're looking for info on LODs (or anything really), my first address would be the softwares documentation (https://dev.epicgames.com/documentation/en-us/unreal-engine/creating-and-using-lods-in-unreal-engine)
Hey there polycount. First timer here. A super quick intro to this, essentially trying to go from freelance/contract 3D character work to a big-boy studio job :P I figured a start to finish project was a good way to get my portfolio started, or refreshed depending on how you look at it. QUICK NOTES: I am colorblind, if you…