Let me say this: I really like what you have here and what you did with the concept. If I might add a sugestion: The front area is already very nice detailed and is pleasure to look at. The back in comparison still is very bland. So I would suggest to try to keep your model evenly fleshed out in terms of detail. DOn't lose…
duncan: :D all about the boobs (but thinkin i might roll with 4 for the folio :P) dduckworth: hehe, totes man. Think i finally got it pior: ^_^ right on about working out the design that way. Thinking 4 then adding in a sash to help add detail and repeat more of the same spikey-ish shapes sukotto: under boob! hoping it…
Duuude, how the heck did no one see this? This is looking really solid, congrats on your first post btw :) What I like: Use of color is good, nothing stands out as too saturated and it all fits together well. Texture quality seems pretty good, slightly stylized but fitting for the shape of the object. Weathering on the…
Hi there, friendo! Ah, how to terminate those constricting edgeloops without fucking up the roundness of the cylinder. https://polycount.com/discussion/56014/how-the-f-do-i-model-this-reply-for-help-with-specific-shapes-post-attempt-before-asking/p161 That page has a lot of different solutions to what you're facing. They…
Update #2. Did the Uvs, Baking and texturing... due to the millions of little pieces and wanting for the bakes to work properly, I had to fall back to 2 texture sets, but everything is organised. Took me a lot longer than originally anticipated. Anyways, here are some beauty shots - this is a slow process, and I plan to do…
@joelGafford: Thanks Joel! They're plenty of fun. I've always loved making little creatures, and sometimes when I open zbrush to start some environment stuff I end up making animals instead. @JaySmitt: I sculpt a few of the tiles using a combination of claybuildup, trimsmoothborder, trimdynamic, planar, and orb's brushes.…
Thanks guys, its getting there. I finished off the blue base (Finally!) and over the weekend I flipped the core base and started detailing the red side. Right now its functional and optimized, just not 100% detailed on the red side. But I decided to do another release (see link below) before the final to make sure the…
Hey guys! I didnt have time to make last week's update, was working night and day to finish the piece before the end of 2016! and guess what? I made it! So last week i finished making the props, i then unwrapped the models. Most of the assets did not have any unique textures, instead i used the tileable materials shader to…
I should mention when I'm not motivated, it doesn't mean I've "given up". Actually, I've been pretty smart with how I handled my down time. I never forgot about game art. I went back to reading through the entire unreal engine 4 documentation or I did a lot of photography that I would add to my list of references. I even…
Thanks for the continued comments, I appreciate the help. Praetor187: I am making a few assets to start the block out phase, I have not blocked it out yet. Alex: I am building a few of the simple assets to start blocking out the whole thing. I am building on the grid for modularity (I plan on using UDK), so I am going to…