Finally got the viewport to do what i want with vertex blending. anyone can tell me why my multiple light sources do not work? current set to default light.
just wondering if anyone knows what could be causing alpha'd hair to be doing this? it's a blend material, the hair is a separate object from everything else, and has its own material.
Strangely, the majority of my studio prefers our lights on. Florescent lights... We also have huge windows that let a ton of light in. My eyeballs are bleeding! Any suggestions? I'm considering wearing a sombrero to shield the light.
"They also use proximity LOD (level of detail). basically If you're far away from an object (like the top of the building when you're on the ground) the engine loads in very small resolution textures, like 512x512. As you get closer, the engine calculates your distance from the object and at various points, the engine…