Can't you do it in two steps? Paint your mask and apply it to the layer and then blend it. Keep a copy of the original without the mask effect applied to it.
this can be done with the projection modifier. you apply it to your mesh with the source UVs, apply the the cage to fully encase the target object. create a projection mapping and project
Using a blend material to apply decals is a terrible example? Edit That was in reference to simply applying the decals, I already addressed the edge dilation.
Hi I've seen somewhere where it was possible to apply two hair systems to the existing follicles, but I can't find out the way to apply them. If anyone has an idea thank you
Black Mesa is a half-life 2 mod, recreating the original half-life on the source engine. We just recently launched our new website at http://blackmesasource.com , and had a huge media release to accompany it. We are always on the look out for talented individuals, especially if you love half-life as much as we do. Here are…
Hey polycounters, We're an indie game development company working on "The Final Stand," a multiplayer survival game inspired from multiple survival game mods like 'Day Z', 'Rust', and 'Battle Royale.' We've been working on the game for almost two years and we're going to release in the Q1 of this year on Steam alongside…
Guys, I tried projection master a while.It did better for me.However there are few problems.Look at the snapshots.First one , You can see in the above picture that projection caused expansion at corner.It would be good to have a fade at corner.However, will this expansion cause problem in details extracting(normal mapping…
I don't understand what you said there ... you have a 3D model of the car already? if so, wouldn't it make more sense to post that, rather than a trace? If not, tbh I don't think these traces are going to get you very far. Maybe increasing your confidence in controlling your line work and keeping it clean ... Which is fair…
Regarding the whole opinion thing ive been trying to work stuff out about what is "good" - i'm all for tastes, i mean... it applys to food but whether or not you "like" something doesnt mean that the food itself is bad for you or not healthy. Bad analogy for it, but still, I think that there are things in games that make…