if the antiglare coating is that bad maybe I dont feel so bad about getting the second generation 21ux then having it discontinued 3 weeks later. there is no glare or sparkle or anything on this model. Given what you said about the glare I think I will pass on the newer model. You should try changing the light position…
No offense but that still looks pretty bad to me. See all the lines in the greentooth? that should be a nice clean solid color. It's not as bad because the logo is smaller but it still looks like the same print errors to me. Teespring even confirmed that that's not how it should look. again, if you're happy with it, more…
yes, and how exactly is that a bad thing for any of them ? it would only suck for the actual developers, not the executives. if Disney closes completely then that would not be bad at all for the top executives. they will have enough money to feed 5 generations of their family. if it were up to the top execs, they would…
[ QUOTE ] I wouldnt waste your time Dukester! Honestly I thought it was shockingly bad. [/ QUOTE ] LOL I will heed your advice, but at some time I'm sure I will see it! Somehow having Halle Berry play in it reminds me of the Heather Graham character as the American secret agent in the second Austin Powers movie. In Autsin…
I think I need to re-do the body. I don't think what I have is very good edge flow. Any critque's on it? I'm no where near an expert in edge flow, but there's no edges that flow from the front to the back, which I think is bad... Here's my quick paint over. Blue = New Edgeloop, Red= Remove. This good/bad?
If 2048 is rediculous for a dumpster, then what about 1024. I model everything in inches, and consider a 512x512 good for about 8ft x 8ft, so maybe 1024 isn't so bad for this dumpster since we would be talking cubic feet. I think my original 512 was a little too low, and thus looked bad. I may give this another shot soon.
The reason i am asking is that SCi who owns pivotal are bidding for my employer eidos. so wi wanted to find out what i should expect, so even roumors would be good, it has been a bit hard as i had not even heard of pivotal before the takover bid, and have a hard time imagining them taking over eidos. tpe
I don't even get G4 anymore, and I still see all sorts of crappy video game design commercials. The one I see most often is the one where they say, "We'd love to show you the world's greatest video game. There's only one problem... YOU HAVEN'T MADE IT YET!" It's pretty bad, but not even close to as bad as the crap posted…
I'm very familiar with this approach, I've used it and wrote about it back in the dark ages of baking - it has significantly more disadvantages than advantages. I would consider it if baking in Xnormal or some other baker that doesn't have modern features, but otherwise, you're adding steps only to produce worse quality…
I've posted here a couple times looking for an artist and have had bad luck so far. I am working on a fantasy themed game in XNA, and need a modeler&animator to make the main character(s) for the game. I'm working alone and paying out of pocket so obviously I can't pay studio rates, and as such I'm okay with not having a…