I want to see what everyone here thinks of this and what I can do to improve it. Important note is I was to keep this under 500 polygons. Polycount: 492 tri Texture 512x512
As other similar programs, to allow deforming in 3d programs as Max. Yes, there are triangles, but with the same pacing than the quads and not breaking the flow of the polygons needed for deformations or subdivisions.
http://www.animazoo.com/ Deadline 1st of July. Model needs to be a approximatly 5000 polygon human biped model (textured and rigged). That is one sweet first prize
Best Friends Forever Cartoon-style 3D illustration Created using a combination of Blender polygon subdivision modeling and Sculpt Mode Rendered using LuxCoreRender Concept: Michael Hacker Hope you like it! 😊 🔗 metinseven.nl
Hi) I am having a problem baking the height map. Polygons are visible on it. There is a screenshot of the problem here - https://drive.google.com/file/d/1Bwr85rRxLB_fFW4zu3mAviw4MK1MFcC-/view?usp=sharing