Yes, this is what's going on right now. I really just want to make stuff, not worry about countless checklists and reworking stuff over and over. MLIs are Material Layer (Instances) that you load in MSIs, Material Stack (Instances), and then blend with RGB blend masks. It sounds easy and it should be but so far every…
If you mean soft and blurry in the screenshot above from UE5, its because its a low-res screenshot after only importing everything into UE with materials still yet to updated and not a render yet. And after adjusting the lighting, render, camera settings should be getting a better result and more sharper image overall…
@sybrix: I might try working out a timeline. I did one before when I wanted to do the HMS Victory using Excell spreadsheets. Our time management class has us doing mind maps for our demo reel projects. I'm not a huge fan of them though. I like to write notes on my ipod before bed to tell myself what to get done the next…
Hehe quite the neverending subject huh ? Tried alot of them also! But I must state first that I don't care about the model being displayed in fancy 3D; painting in Photoshop on a screenshot that get re-projected on the final model is my thing, plus even the fancy 3d based paiting apps need to do such an operation…
whoa longass thread. heh some TLDR stuff, but i skimmed i agree with most of the stuff - the design is simple, but definately not ineffective. It could use more to show off the normalmaps, but a lot of the work ive seen of yours isn't really about that. when it comes to the texturing, you'd be surprised as to what you can…
@NicolaGoodmanThank you so much for the kind words! Really appreciate the support, it’s motivating big. Got through midterms, and time to keep pushing forward for end of month! @Fabi_GThank you so much for the feedback, super appreciate it! Definitely will be working on adding more personal elements, hope to bring those in…
I went to a college for 3d art, my program got messed with so I didn't get a chance to learn stuff later in the pipeline and substance. After that I got caught in the tide of debt and making ends meet. Now its roughly 5 years later, with limited modeling in between, so my knowledge set is oddly patchy. I know enough that…
thanks, well i couldnt find much useful resources myself, most sites are long dead and the remaining ones use methods that are pretty complicated im gonna make a tutorial on how to make quake chars in the future when i have a site for that but for now a quick sumary of what you need to do: start modeling your character…
So I figured I'd do alittle walkthru/tutorial of a painting I just finished. Hopefully it will be helpful for some fellow artists out there. So here is the finished piece and then I will go into my process. (photobucket is shrinking it and killing the quality so you may want to download the large version from my CGhub or…