Well not exactly. If you were to do it that way it'd result in something like this: While as that could have its own uses, what I was looking for was one that only grew the selection to the parallel components, like such: IC can already select the parallel components like this but only when converting from one component…
It is nothing comparing to issues a game engine would cause. I recall U4 made this hard edges instantly revealing after you bake lightmass indirect illumination or whatever it been called there. Some SSAO techiniques also make those seams visible. Low resolution shadow maps also instantly reveals that "rounded" hard edge…
Progress thus far, focuses on the face of Allyson I didn't manage to find a side view of her face so I used angelina jolie side face instead of tomb raider. What do you guys think really looking for feedback atm. Overall I do like the way it look but something else feels off surrounding her nose and her cheekbone? I also…
This is a topic that has been reoccuring lately and i thought putting the info in its own thread is a good idea. I will be showcasing a method i have been using for way over a decade now, in 3dsmax. Which is to my knowledge the only tool that allows me to do this. Please correct me if i am wrong, i'd love to have this…
@cromadbomber Thanks for showing me your process with the images. As I was saying to Gazu who replied before you, when I first saw this method, I thought the main purpose was the boolean operation with dynamesh, because there is no need to worry about topology, and you can create really detail objects such as the receiver…
Ill assume you are more interested in how to get good grass vs how to map your terrain. I never thought the grass in these football games looked anything to get excited for. 99% of the time they looked like simple flat textures to me.. but than again its has been ages since I last played a football game, probably 2008. So…
He's looking better! I have some more paint overs for you to help push him further: His skin is currently bothering me, it looks like some of the areas you have painted don't work with the geometry, it's pretty apparent on the side view with the shin and lower lips. His skin is also very yellow and is in need of some…
Most useful: Visualizing my models quickly with nice IBL. Workflow Overhaul: - Light placement. I'd love a split view, or a picture-in-picture. In fact, a separate window which showed the last viewed camera angle while the main window was usable for light placement would be great. You could then exit light placement mode…
I used this plugin for making a racing track, you create one short block in the X-axis then, assign it as a object, draw a curve and click "deform object along path" which will duplicate and snap the segments using a FFD deformer. http://www.creativecrash.com/script/duplicate-along-path I have bookmarked somewhere several…
About using shortcuts, I tried to do eveything with mouse clicks as much as possible, especially since I didn't use a headset so I had to keep my face in front of the microphone and not look down at the keyboard too much. And about moving too fast, that's a valid point. I do tend to rush through stuff even when I'm showing…