Great work so far here is a quick tip that could help you with your anatomy work. In detail: 1) Load image reference 2) Select Image Reference 3) Load to image plane! 4) Take the move tool and reshape the face (while on a low sub division level). GLHF :3
If you're using Zbrush 3 (which hopefully you are), Meats Meier put his Gnomon instructional DVD, Introduction to ZBrush 3, up on his site and on Vimeo in HD for free. Very clear explanations, and a good starting point. http://www.3dartspace.com/index.php?option=com_content&task=view&id=304
Hey ! I'm super happy you like it ! Your entry is one of my favorites and it inspired me a lot :3 I should work on the trailer after taking a bit of rest (kinda lacked sleep on the last days XD), it would also give me some more time to do it right :3
Also check that the Mesh Renderer has the same number of materials as the mesh. If the model prefab has been broken the materials array won't sync up to what has been last imported. If your model has 3 different materials assigned in Maya, the materials array should have 3 material slots.
Page 3 is now up with some real meat on there - embedding other files into your design, and a start on the navbar http://www.rsart.co.uk/content-portal/css-redesign/3/ I need to remove the background colours from the link buttons which is easy, unless of course you have a PSD before they were flattened?
"there's a Windows 10 driver from 2015, but considering 11 is going to get rolled out sometime in the semi-near future, I suppose I could wait?" That's not how it works. A piece of hardware that works with 10 will not stop working when 11 comes around. This is not Apple land :) However, If you are the kind to be excited…
Hey, don't lose hope, keep on truckin! Here's some ideas; 1) Take out the Pilgrimage Pavilion. It's not up to professional quality. You need to learn how to make colours work together, how to lead the viewers eyes, scene composition. Right now the prop placement is a bit of a mess and I really have no idea where to look.…
New problem.. for some reason the specular reflection is ending up black. This time around I decided to import my textures separate of my mesh in order to change them easier when I wanted to alter something. Edit: Hmm well I re-imported it by connecting all the inputs through maya and exporting as an FBX. I would have…
Great thread! I've played Runescape on and off for 12+ years, it's always been such a pretty game in it's own, weird way. I think that it's one of the best examples of just how far you can go with low-res, low poly models and textures. Certainly a good place to get some inspiration at an attainable level without…
Lots of misinformation here. 1. It does have a second taskbar with dual monitors. 2. It has been more optimized than 7. It's a bit more peppy on my test system. 3. The sign in is ONLY if you use windows live features like app store or calendar. You can use and install system without! 4. You can still use windows picture…