Trying to improve my textures. All maps were created with Photoshop only. Diffuse Map only Normal, spec and AO maps only applied. All Maps applied. No textures
For my university assignment i have to make a script that scatters tree's across a scene randomly. The script has to include: · "Simple User Interface (GUI) to include the following options: [FONT="]o [/FONT]Select species of tree to use – i.e. Oak / Beech / Pine etc [FONT="]o [/FONT]Number of trees to generate…
hello guys. I have been working on this jeep for a long time, I guess It needs a fresh pair of eyes :) 12500 tris and 2048x2048 diffuse, spec and normal Hi poly
This is my first attempt at sculpting a mesh in ZBrush to be used for baking a tiling texture. Tiled 2x in Marmoset. Texture Sheet Diffuse/Spec/Normal Crits Appreciated.
Hey Jake. I like the details in the textures -- they work very well with the brightly lit scene. However, your scene is losing some points with all the monocrhomatic glowy bits. The scene is lit very white/yellow -- yet all the visible light sources are extremely vibrant turquoise Unless you plan on changing the lighting…