the film industry has been using linux for like 10 years. its an absolutely rock solid platform. nvidia drivers are realeased at the same time as windows drivers and they work better in my experience. memory management and disk io are much better also. maya, mudbox, nuke, vray, 3dcoat all work fine
Do the triangles appear in the baked normal map too? There's an issue that shows up if you bake the normal map with Vray - some faces appear faceted, and I think this could also happen if there's a normal map mismatch between programs.
The write ups for game art aren't as good or as solid as programming resources. There's a few reasons for it. You always need a visual example for art related terms and descriptions. Game art is constantly changing, things written even 5 years ago can be really out dated. The polycount wiki is a decent place to start, lots…
Area lights with shadows Edit: In general I would say I'm interested in features that make my models look NICE. This is a visualization tool now, not a game engine so I'm more than happy to sacrifice performance for visual fidelity. I currently use Marmoset a lot because it has a balance between workflow speed and image…
@Reale Hell yes I'll defend my idea until I die! On serious note, the design without being totally a joke is more like a background setting. There are lot of elements you need to connect. Yeah and don't you think it is stupid? We all read stupid notices on object because the companies who manufacture those objects want to…
Hey Perna Thanks for the Tip :) Though it didnt really help much unfortunately :( The light grey Reflection Screen comes from "Vred", where i can easily test the reflection quality of a mesh. So in this case its not a shader problem. I ve uploaded the file (which is a simple window from a car)…
I've used Vray for rendering lightmaps then imported them into Unity. I use Mantra for rendering sprite sheets used as vfx elements in Unity and Unreal. I've also used Blender Cycles to render sprite sheets.
hey :) you could just save you mudbox sculpts and bring them into maya or 3ds max. There you render them in mental ray, vray or whatever render you prefer. this you can use as the base for painting now :) you dont need zBrush to render...just if your sculpt is so high poly, that the other softwares cant handle them :P hmm…