First off, Welcome to Polycount! Pleasure to have you (sailor). This is a very cool concept, and I think you've managed to execute it really well. Great work! My main critique is that I think your presentation needs work. The fireflies and speckles present in your renders detract significantly from the piece. Renders have…
Hello guys, time without posting something here, just 4 years. I stop working on 3D for a while and months ago when we start publishing a new web comic (me and my couple) and I decide help her with one of the scenes because is really detailed and if good for her have a reference of every angle in this case renders and a…
Hey guys, we've implemented our ray traced cinematic renderer into our inhouse UE 5.3 branch and here is our 1st render from it. HQ image here - https://www.artstation.com/artwork/Jvd0yZ
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
This is where instancing starts to factor into things. By making instanced copies of the object, the copies are counted as one object inside quite a few sections of the rendering pipeline. It gets used for things like grass, trees, rocks and sometimes buildings. batching all of the grass into a single render pass is not…
Thanks so much for the reply. I'll definitely take all that on board. I feel that I'm just putting it at universal settings at Min 1, max 100 and a threshold of 0.01. Then from there just setting the time to unlimited until I'm happy with the quality. So if I see that at 5 minutes its good I just then set the max render…
thank you guys! Well, i was sick as a dog this weekend. Texturing while nyquil kicks in is a bitch! lol. Here is my weekend update. I worked in the spec a bit, but now that im looking at this, i dont think is looking too good. Also, i saw spacemonkey's badass sculpts and renders, and thougth i would look into rendering…
Thank you for taking the time to respond and yes, I basically came to the same conclusion. I've significantly dropped the quality of renders. Lower resolution and far less effort into each individual presentation. What took me 3 hours now takes me 1 hour. Nobody has really said anything just a few of the sales guys ask me…
I think your final render looks pretty frackin good man. The second render, the wireframe? Not so much. There are many ways to show off your wireframes. I would try a different route. The white wires on white.. I guess that's just texture. Err.. normal map. What did you do there? It's hard to tell. Hide your…
This is one of our most frequent requests, in all likelihood we will add this in a future version. Local reflection, ambient occlusion and dithered alpha quality improves significantly when you export your final rendered image. The nosiness is by design so that we can keep performance high to increase iteration time. Try…