Hi, I’m a 3D Environment and Prop Artist with extensive experience in modeling and texturing specializing in creating high-quality game-ready assets. My work focuses on delivering detailed and optimized environments and props that enhance the visual experience. Skills: I have extensive experience working with Unity, Unreal…
Can't wait for this podcast!! :D From a tech art side: From someone who getting into shaders (and implementing them myself at work) how easy is it to implement compared to "normal" shaders? (in Unity anyway) I understand there are paid and free PBR shaders out there (We are using Unity but we are stuck on Unity 4.2 for…
keep in mind that unity doesn't have built in support for blendshapes/morphtargets. you could check out these scripts; http://forum.unity3d.com/threads/62478-Skinned-morph-targets-blend-shapes-in-Unity and http://forum.unity3d.com/threads/62651-Mesh-Modifiers (unreleased) Unfortunately, from what i understand, unity…
When I used production lighting, it fixed that issue. I've used Unity before, it's pretty darn good for viz work. But UDK has better out of the box support. A lot of what you see in Unity is baked from Vray, which really isn't all too efficient using unique textures per object. Yeah, Unity's ability to easly create web…
Hey looking great so far. Inspiring progress for sure. Are you looking to be as close to possibly as the initial concept or use it as a jumping off point?
That's a lot of reading... I think you could tidy up your post and start with a summary then point towards the questions. May get more replies. I'll bite though, with a reply just as long! I think most people go into these courses knowing what sort of area they want to go in to, with an initial interest in that area rather…
It started when I responded to a similar post of his here in the freelance section back in April. Initially things went well as he hired me to do some textures (and a few snapped on low poly pieces) on a male and female versions of a character. I followed his guidelines and put in about 12 hours for the generous price of…
Dev Blog 03 Hi guys, here is the final development blog of the crash-site scene, and the development process behind it and what led to the final piece. Inspiration Concept Initially this project was drawing inspiration from the above concept, this involved the creation of a plane crash in the scene. However in an effort to…