Obviously, I'm not able to get the cleanest surface working directly in Zbrush at the moment, time to time, but if you are looking for the best results, the best way is to use 3D max or even the modeller tools inside Zbrush to create the meshes having a complete control of the topology. That's the way to have the cleanest…
Man, they are buying up assets like its going out of style. they also bought carbon design a few weeks back, good things coming! http://techcrunch.com/2014/06/24/oculus-acquires-carbon-design-the-team-that-designed-the-xbox-360-controller/
how have i missed this thread?! :) Steve - the t-rex and four soldier guys are comedy gif gold! love it hahaha! heres a few little anims from myself.. sorry but they're on vimeo and chewyube mainly because i'm useless at giffing up - i'll try and sort my act out! simple hi speed parkour super acrobat sequence..…
nice. i always black out my avatar, i think that helps with the visuals. for the tuxedo lapels, i would use a interior line and change the fold angle on it. you can set fold angles to either stay flat (180), fold over onto itself (0) or fold back under itself (360) (and those two might be reversed, cant remember which…
Here is one idea (and another) that could be a solution to the seaming. You seem to just adjust the fold angle inward to 360°. Still curious about creating the tight horizontal folds along the seams
@justin: it seems that my school (art institute of fort lauderdale) is SLOWLY leaning away from demo reels. they just now started to tell us we wont be needing an actual dvd to send to companies anymore, because companies dont want them. generally, they like to have us make demo reels to show during portfolio presentation,…
I haven't really done what you guys would consider thorough testing. I will say that initially using the default canvas size the brush response seemed improved. I didn't notice the lag that I had before. As I switched brushes (and I was just using the standard brushes it ships with) some brushes lagged and others did not.…
hey there, to Adam here's how I built my tires (topology wise) I modelled one plane in full detail with the tire's pattern etc... then I made sure i set them up to tile seamlessly and I duplicated them 5 times, attached them and then used a Bend modifier and bent it by 360 degrees to link :) And to Jordan, Thanks much…
i see this that why i ask about usb https://knowledge.autodesk.com/support/fusion-360/learn-explore/caas/sfdcarticles/sfdcarticles/Can-I-install-Fusion-360-on-a-USB-removable-drive.html