I wasn't trying to be hostile, and as the first sentence said, I am not saying that he did it. However, I find it suspect that the third poster was able to easily find a tutorial for it. I apologize if I sounded too abrasive; but it's like if I was doing an AK47 on this site (one of the most recognizable weapons in the…
Meh, you can put me in my place. Means that I'm probably searching the wrong terminology. Yes, using the same model for first person and for the other players view of you. No separate gun or arm models. Because its cheaper to have one model versus two, and then having to animate two sets for each and every animation.…
Some really nice effects here. A few points about the bouncing betty: The pieces don't fly out like you'd expect considering the force of the explosion. Their flight describes a gentle arc instead of the almost horizontal outward movement you'd expect, especially since you have trails in there. Not 100% sure if the trails…
Having just two pictures for reference is really not enough to make a decent model. Especially, taking an ingame model as reference is something I would never recommend you can never be certain its in any way accurate. In this case, the ingame model youve chosen is a made-up AK it has only very little in common with…
Hello Alireza, Really nice portfolio. I would love to be on that level one day with my own environments. Anyway, here is my feedback. - Some projects could use better thumbnails to represent the quality of the content. UE4 - Moon landscape : The craters in this project have a lot of detail, I would love to see that back in…
Importing The Weapon So here is my characters weapon, Excatibur. We need to get this thing into Iclone. So I saved it up as an .OBJ and opened it up in 3DXchange. 3DXC automatically assigns the texture/color information from the .OBJ and then from there you can adjust the material settings. I played around with the sliders…
yea its very hard to see what im supposed to be working with wich is why im able to have a lot of choice as to they final outcome, it just has to be based off this concept. im thinking the scarf/cape part will be light cloth like material not quite chosen an exact material yet. the white stripe apparently was supposed to…
WOW you guys are great! Its killing me not being able to work on it... Now that I am starting to get a peak at some of the real stuff I have a bunch of ideas, I don't know if they will all make it in. Let me toss out a few and let me know if they would "fit" keeping in mind he would be a supper solider and might have a mix…
Hi, I worked on Runescape for 4 years so I kind of know what they will be expecting. I would follow the concepts exactly and be really efficient with polys, make sure there are no faces that do not add to the shape of the model. The bookcase and books are the wrong colour and the concept looks chunkier than your model, the…
Hi there! My name is Tezemi, and I'm a game developer currently working on a retro, multiplayer FPS game with a gothic horror/dark fantasy setting. The game features expansive metroidvania level design, multiplayer co-op, a unique upgrade system, and many fast-paced movement abilities. If you'd like to read more about the…