I spent a little time trying to come up with a quick but decent render presentation for my website, I'm ok with the results considering I threw this together really quickly at 4am haha This definitely isn't final, its more of a temporary setup while I finish up some other portfolio projects. Eventually I will be remaking…
There is no backface. There is point data and a computed normal. When you have single sided materials the rendering routine culls all faces that face away from the camera. When rendering doublesided it doesn't. It just renders all faces in the object. Most shadowing algorithms rely on a face normal (The averaged vertex…
Please keep in mind that I'm using bevel shader (https://docs.blender.org/manual/en/latest/render/shader_nodes/input/bevel.html), not a bevel modifier, i.e. it does not affect High-poly topology at all. The topology is actually a mess, but I believe it should not matter as long as the end result looks good, since it is…
Well I'd also say it looks a bit flat. I'm not even sure that's the right word to use, but it's late and I'm gonna run with it. Switching back and forth between the concept and the render you can definitely tell something is lost from the concept. It might be that the render removes that sense of weight the concept…
Is this shot from the render preview window, or from the actual output? The preview is often misleading. I'm not familiar with "ink n' paint" so I can't be much use there. All I can say is: Don't bake with mental ray and use a cage. Not sure if that will fix any of your issues. To get a color mask rendered out I would use…
A first render setup. I incorporated some of the feedback like contrast in the albedo, fixed the brickbond and added some height variation. For some weird reason, marmoset4 doesnt like to render my 8k textures. I exported in 8k, but the 4k and 8k renders look 100% the same. I am sure I had this problem before... Anyways,…
Hey guys, we've implemented our ray traced cinematic renderer into our inhouse UE 5.3 branch and here is our 1st render from it. HQ image here - https://www.artstation.com/artwork/Jvd0yZ
First off, Welcome to Polycount! Pleasure to have you (sailor). This is a very cool concept, and I think you've managed to execute it really well. Great work! My main critique is that I think your presentation needs work. The fireflies and speckles present in your renders detract significantly from the piece. Renders have…
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
Hello guys, time without posting something here, just 4 years. I stop working on 3D for a while and months ago when we start publishing a new web comic (me and my couple) and I decide help her with one of the scenes because is really detailed and if good for her have a reference of every angle in this case renders and a…