Hi people. I found a tool related bug in painter. - Basically I create a material in substance designer - Once imported in painter I convert the material to a tool by selecting a brush and then the material, so I can paint the material - I assign a mask channel inside the tool (see the image) to assign a mask that can…
Few questions with the new(ish) Landscape Terrain. 1) I'm using a Layer Blend material with a Landscape Terrain and want to assign foliage based on material used. I don't want to manually paint it down. 2) I want to place a mesh cave on my terrain- is there an easy way to cut a small hole in it so I can jam the mesh in? 3)…
Hi all, I have a problem using below rock material in substance painter. I've created the material in substance designer and export it via publish .sbsar file option. Then I've imported the material as basematerial in substance painter. The problem is that I cannot see any height effect -> In material properties the height…
Hi all, I have a problem using below rock material in substance painter. I've created the material in substance designer and export it via publish .sbsar file option. Then I've imported the material as basematerial in substance painter. The problem is that I cannot see any height effect -> In material properties the height…
Hey guys, basically when I change the mapping scale of a Terrain material, it automatically saves the corresponding Terrain Layer Setup and Terrain Material into a new package. Then I have to move them back into my old package and reimport them back into my terrain, after deleting the original Terrain material in there.…
That's kind of you to say, thank you. Well, right off I've got to say I'm not yet a professional and there are many talented people on this forum who are better qualified to help you than I am. But with that said - I did write about my last environment project at length, and I specifically wrote it with beginners in mind,…
lamar McHaney Yeah I agree. I went back and crispified them edges. ScottMichaelH Hey thanks, I'd be happy to share my general work flow. I don't think I've even scratched the surface yet though; I haven't even integrated Substance Designer so I'm still working with what comes inside Painter. I've been trying to stick to my…
Fun looking project. This is something you can just run wild on and have fun with. Your textures are killing it, you mention you're still woring on the diffuse, so my feedback will be mainly directed torwards that area.. Firstly, your overlay is too noisy dude. Check this out: This is a great example of what you should…
wow, great idea. it's really creepy. I think the main problem right now is that the materials are very ambiguous. I really don't know if the leg part is supposed to be skin?? right now it looks like a sort of.. artificial material, like porcelain or something... or a plastic. that might be okay for what we've got here..…
Hehe, i was drunk with that last response =) Hopefully this is a bit more useful. One thing that i would REALLY encourage you to do is start modeling your props in sets. So instead of doing a highpoly for a keyboard, and then lowpoly, and then uvs, and then bakes, and then texture. Then get to a different model and repeat…