Howdy, Me and my girlfriend recently decided to build a game. She would be the artist and I would be the developer. She's graduating from a fine arts university this year, but has had no experience with a tablet until this week. She started working on a couple of stone wall textures: She's also too shy to register and post…
OK here we go! My partner Figureight and I (mandisawesome) will be working on this one together. The concept is the home of an old witch, living on the outskirts of a village, both feared and respected by its residents. The villagers travel to her home and stand beneath her, seated on her old and ornate chair, to ask her…
nice work dude, only crit i'd have is that her ass looks way too small, proportionwise. btw could you elaborate on how you made those buttons on her chest? the surrounding bevels look very clean, but they still conform to her her shape naturaly, wich is pretty awesome.
Hawken: Looks nice! I think you got the topology down, but in the profile, her spine looks too straight. Her pelvis needs to angle back to make her butt stick out more, with the resulting forward curve up into her chest area. That always accents the sex-ay-ness. /jzero
@DavidCruz I think his proportions and silohuette I think need some work, double check to see if hes 7.5 or 8 heads tall, also I think the anatomy of his arms arent looking accurate right now, check out anatomy for sculptors its a really good website and book and has great anatomy reference in their that i think can help.…
Thank you for feedback on NEX, we love hearing what others think of it. I'm one of the developers of NEX at dRaster and I'd like to address your points. I'm sorry you ran into any bugs with NEX. If there are any bugs that you were able to reproduce, please send us an email with it and we'll be happy to look into it. I…
I got some really good Critiques over on facebook so i reworked her face a little and softened up the hair ect. I made a quick gif of the changes i was going to make to the face. A softer but more structured jawline, larger and closer eyes, some highlights under the eyes and more contour makeup. I also looked up some more…
Very good work overall, I especially like the face. As Daz says, the highlights on the eyes should really be just a central "top down" highlight so it's not so obvious that they're mirrored. Also agree with Daz on the jeans photosource comment, they do look more obviously photosourced than the rest of her (and also appear…
Nice work dude! This is looking like a very solid model, I really like what you've done so far. A few crits for you: -The horns seem a bit odd to me atm. I'd expect them to be pushing through the skin on the head rather than sitting on top if it as they are now. That minor detail makes them almost look glued on to me. -I'd…
Agreed with Brian above. The mouth stretches out a little too much horizontally. Her fingernails could be sharper too. That was a big part of what sold her original design; alot of sharp, acute edges applied to both her Fire Nation clothing and physical features, including her sharpened fingernails. Good work though. :)