I'm the last person to ask about how to go about that...My web knowledge is basic HTML, maybe a little on tables (gasp no! web 2.0 sayeth fuck ye tables!) and anything beyond that is...well rudimentary at best. Now that I think about it though, yeah, starting it expanded could be a bit tricky unless you did it in flash and…
for @AlexandrDm Hard to say from the image, I would guess you are not working to scale and everything in the world is very tiny so the lights feel gigantic. Try creating a default Unity box in the scene. Those are 1Mx1M and you can check your scale through that. SOMETHING is causing your lights to be super intense
Why are megascans textures all JPG right now? Curious b/c it's a lossy format. This question was asked elsewhere but seems to have gone unanswered. Thanks!
I am a newbie, just one month learning on my own. And critique and tips are welcome. Fast textures, from ref B]sketchfab[/Bc1118f45f1bb4fcfb9d0aaf3ba04a514[/sketchfab] My ref from web
WIP: This project is a combination presentation of concept art and 3d assets. So far, progress is at 2d B&W Concept via basic 3dsMax blockout and Photoshop CS4. Please critique, thanks!
Anyone know good grid settings for creating models for Unity in Maya? Character height specifically? A) Length and width: B) grid lines every: C) subdivisions: Thank you.
for hand painting i second the 3d coat recommendation. http://img05.deviantart.net/674c/i/2015/068/b/5/golem_bust___part_2___texturing_in_3dcoat_by_turpedo-d8l2e3b.jpg