After teaching myself ZBrush and watching a few anatomy tutorials, I'm cable to sculpt some humanoid characters. The question is how to make low poly models out of the high poly models. I know there are many topology tutorials on the internet (including the polycount wiki pages), but none of them tell you how to make a…
Hi I've been working on a new Monster character that I'd like to get some feedback on. I'm basically looking to see if anyone can spot deficiencies/mistakes in my model. Here is the main still image: Here are the various camera shots and wireframe images to show the breakdown: and the zbrush model: and the texture maps:…
I wasn't happy with my other character anatomy,so I felt the need to start all over again :S In the end I would like to have something as badass as Dante from DMC and with a Jrpg kind of feel to it (I wonder if I'll get that just out of the hairs xD ),like Tera characters,and so I'm kind of experimenting with…
Character Artist (Southern California) My name is Lisa Tiano and I am a Senior Recruiter at Emerge Interactive Agency. Emerge is a staffing firm that targets the video games industry. I am working closely with a studio located in Southern California that is in need of a top notch character artist. My client has shipped…
Now we make a PC game and Life+Farming simulation game. Harvest Moon and Rune Factory , the game will be quite big.Now our 3d artist she is very busy so i'm must find more 3d artist to help her make character in game please make sure you read all before you send your portfolioto us All about game and concept art update…
24, good. I wouldn't have said this if you where like 14 or something. You want my god honest and maybe harsh opinion? If I would be in the position to hire you at your current skill level which I highly doubt I would, I would let you only do low poly model work. You're not near good enough to touch any current/next gen…
Hey all, I recently started this as a design for a potential client, but he said it wasn't what he was looking for. I'm completely cool with that, especially since it was a first pass and I'm always open to improve on my design. I definitely could have pushed the explosives part more and put more character into him, but…
Hello everyone! We are young and ambitious team of Anti-Gaming studio located in Tbilisi,
Georgia. We currently work on a big project called “Legend of Amiran”. Legend of Amiran is a single player, open world AAA rank game that incorporates
unique gameplay mechanics and a world based on ancient legends and Georgian
folk.…
In videogames like Uncharted 4, Saints Row, Darksouls; I could see that they use a Modular character for Skins and Armors for their characters. I want to know the correct pipeline about this. My main dudes are these - Is First the basemesh and after separate every body part? - Is this similar to make blendshape pipeline? -…
Hello Everybody ! This is my first post so I hope that it's at the right place ^^ I study 3D art since 1 years and I really want to be a better sculptor and character artist ! This summer I have done a lot of portraits to train with Zbrush (these are my best) And an other quick sculpt I did yesterday To me my work is too…