In marmoset you have to set the material to use vertex color, it's not activated by default. Go to your material and in albedo select vertex color on the roulout on the right. You could then activate vertex color with the check box.
Nevermind. Fixed it. Must have been a bug. It was the Draw Scale. By default it was set to 1 so I started to change it and noticed that was the issue. Tried several values, went back to 1 and now it works. :S
You have to add the weapon bones. Decompile the demoman's grenade launcher and attach the bones it uses accordingly. You don't need to make custom animations either. Most cosmetics/weapons use the default animations.
By default it only shows quads, but you can change that. In your viewport right click on the little plus sign in he upper left corner, and go to Configure, then go to the Statistics tab...and check Triangle Count.
There isn't really a great/easy way of doing this by default but you can create a material library of texel density materials to put on your objects in your scene to reference to. https://www.youtube.com/watch?v=wKDlJUlzFoA
There are strange problems with landscapes as of recent, do you notice how there is a faint blue checker square like that of the default material? Something strange is going on with how it is blending layers or how you have the chunks split.
Both pawns need the cylinder component. The one on the right looks like he only has the physics asset, which is only used during ragdolling. Don't play with the channels, for the most part the defaults are sensible.
Anyone want to see what happens when you autoskin the skeletal mesh of the default character over the Crash placeholder? good [ame=" https://www.youtube.com/watch?v=J6FDo2ZmzXc"]Sparsh Mandipoot - YouTube[/ame]
Just looks like a skin binding program, that can soon also export fbx. Unless I'm missing something, I'm not seeing how this is an improvement over Maya & Max's default skin binding workflow.
Hey! Thought I'd join in. Not sure if I like it, but here's my attempt at the fabric with some input parameters default large+small wrinkles tiled more with some wet patches pattern toggled off