Dynamesh is a great tool. I use it all the time. But knowing when to use it(and Zremesher) comes with experience and once you establish a workflow that suits your current needs/project. As an example, here's a sculpt that I did this weekend. The workflow I used is the one I spoke about above: utilising subdiv levels…
Hi polycounters, I hope you're doing fine. I would like to share some work in progress images and a method I use for most of mz project. IN-GAME PREVIZ: Arrived to one of my favourite state. The state when the "in-game" model start to getting shape. At this point do something I call "in-game pre-visualization". Basically I…
Your jeep was a good start, but more complex models like that would be useful - lots of parts. Try to avoid concepts that are mostly boxes as well - a sports car, some guns, etc would be good. I think this image of an M16A1 shows off the kind of complex shape interactions you should be demonstrating in your portfolio - it…
Zbrush is better for starting a project and Mudbox is better for finishing a project. Mudbox has a much less fiddly layer system which is good for adding lots of small details and making realistic transitions between different types of surface. Its viewport is also more honest and the developers chose rendering features…
This was the full body image. Followed by a quick breakdown of some of the work I put into this piece. My process followed more of an illustrative approach because the contest window was only a couple of weeks. No where near enough time for me to make a rig-able mesh. For this reason, the character sculpt was rendered in…
Website looks decent but careful with those fonts you use this very thin classy font then add some Bebas for your subpage labels and your headliner has another font again in a different style. Decide for one, and remove that one writing your name on in your headliner about the work, the 2 highpoly shots look very well made…
The thread Eric pointed to is pretty good at explaining the basics of getting your 3d model ready for printing as well as the different types of materials and techniques. I noticed that there really isn't any information on how to price a model. First thing to consider, is the type of material and how much is going to be…
I recommend that you try to do as much as possible in Maya (or Max or whatever you use) before you take it into zBrush. It's a great program for doing very fine detail, but getting the main shapes down can be really tricky unless you really know what you are doing. You're much better off doing 80% of the modeling in a root…
There was a middle aged guy who bought a brand new Mercedes convertible SLK. He took off down the road, flooring it up to 80 mph and he enjoyed the wind blowing through what little hair he had left on his head. "This is great," he thought and floored it some more. He looked in his rear view mirror and there was a Florida…
Re-posting this here, to create a more formal setting for the content to be in. Phase 1 I started this project thinking of a unique off the wall way to show the features from classic sci-fi films of the late 70's early 80's. To do this I looked to Ridley Scotts Alien (1979). When looking at this film and rewatching it a…