Hello everyone! This week I’ve been working on the retopology of this model and its UVs, as well as running some test bakes. I’ve also done a quick pass on the main materials, but there’s still a lot of work to be done. I hope you like it!
I sort of agree with Keg here only I don't think the gun has been incorporated enough with the car. It's just plopped on the hood. Maybe showing that it was fastened (similar to what you did with the engine) and maybe running the bullets differently could help?
For rigging, I was a bit lost at first. I had many questions, like: "Do I need to make my clothing parametric to fit onto a Metahuman?" "Do I just use the MH rig?" This would obviously involve a lot of work since I had created my clothing in an A pose that was different from the Metahuman one. I'm not sure how, but I…
We un-stuck many of your favorite long-time Sticky threads, to unclutter the forum and hopefully improve your browsing experience. * A Practical Guide On Normal Mapping For Games * Article: Game Art Art * Become more efficient: Free or nearly free app's & websites to help us do our jobs... * Blender Mega Thread * FAQ: How…
Hi all I'm trying to learn UV mapping and I'm following the UV Mapping Workflows in Maya tutorial on Pluralsight. The tutorial provides you with an ogre character that you have to unwrap. Up until now I haven't had any problems, but I'm now working on the loincloth and no matter what I do I can't seem to get the same…
whoa this has been a while, sry you ran into this but ROLLING BACK drivers for a lot of people seem to have helped recently. its all over the tech videos that a lot are running into issues and leaving the raw driver upon installing for the first time no updates to driver also seems to work. People said going back 1-3 years…
I think I have an answer to this. Engineers, please correct me if I am wrong: It depends on what you want to add the costs. For example, lets just say all the gun textures for a game are on ONE texture atlas. This means at each run time, you're loading in this HUGE texture sheet for the guns. Problem is, you're maybe…
[ame] http://www.youtube.com/watch?v=WPwY7fTSq-0[/ame] Lowdown: 20.000 euro for performance and animation is the goal. Every extra 1500 euro fits a stretchgoal. Every back who donated more than 15 euro can vote on which stretch goal gets in. Kickstarter is here:…
The tool Pea linked above got rid of it, a bunch of other scanners could see parts of it and my tinkering in safe mode did some good but we couldn't find the root of the problem. Long version: Last weekend I was wandering around the net when Spysweeper (that I like so much I actually paid for) went absolutely bonkers,…