Is it supposed to be a highpoly or a lowpoly mesh? If it's lowpoly I'd add some sharp edges or just leave it as is, if it's to be a highpoly you might need to learn more about subdivision surface modelling and shading in general.
I like the shape of the character but you could alot of poly's and make it around 1000 maybe less tri's. maybe google some lowpoly wireframes look at the lowpoly thread here on polycount.
Hi guys Havent been able to work on this project in a while here are some updates on the props, I will be posting more updates soon thanks Highpoly Sofa Chair- Beer Kegs lowpoly - Radiator Lowpoly -
xNormal? Then I would bake with an external cage file (inflated, smooth-shaded lowpoly). I thought the screenshot showing the projection errors was from Painter.
I have a lowpoly scene with clusters of grass that I want to put a little sway into. How do I do this so that I can just duplicate the grass and offset the animation here and there? Or am I doing this completely wrong? Suggestions?